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game plays almost like 11. Lab a combo go online, and punish your opponent with it. Damage can hit 40% here so it hurts lmao
Fighting games are a niche genre compared to most. It is VERY common to run into people that already have a grasp on the core structure of these games no matter which one it is because they like all fighting games and love the 1v1 format.
Hell I only consider myself a mid to decently high-ish level FG player and I still struggle on some opponents cause they break me down to a science it feels like. lol Fighting games are some of the most skill based games around...some games I feel like I'm picking on a child and others I feel like I'm the child. It is the nature of these games...You have to know your character inside and out while knowing their character and adapting to how they play using what you know.
PRACTICE, PRACTICE, and PRACTICE. You should always be trying to learn something from a game whether you win or lose to improve.
Well I'm mostly trying to adapt to getting low punched when I'm up close and I'm just not getting it currently. Tried some stuff in practice but it's mostly just what I pick up from others, like how low jabbing into a throw will land a good bit of the time. Most people are just REALLY good at using it in a situation that it's pretty much guaranteed in. I know 40% combos and stuff but it's so hard setting up for them, and I see people use this a lot for setups, but man they are good with it in pubs.
So rather than pressing a button... block the down 1, then do something. Most likely be ready to break a throw because that's coming after the down 1 most times....
I miss MK11. Jab grab is a 40% punish waiting to happen
https://www.youtube.com/watch?v=AQvsL1CmWlo
In MK1, low jabs are already the hallmark "meta" of the game, and for the most lamest, nonsensical attack (try to crouch then jab someone in the shins, and see what you can "interrupt" of their on-coming attack 👌😏) conceived for any fighting game, not just MK, is sheer nausea to witness.
I've never understood why EVER character in fighting games needs to ape EVER move... In MKX, Jason had a sweep using his arm -- why cannot characters be designed to have abilities which make some logical sense in the context of their fighting style? Seeing Man: ON crouch jab in SF6, is the most awkward-looking thing I've seen in any fighting game... Even more so than said Jason's low sweeps 😫
Because the people who have such little patience or too much extra money to buy the game on day one at full price $70 (more than full price really, since that was $60) for just the base game (because the inevitable DLC characters are yet to release) are going to be hardcore MK fans not casuals.
Heck, just generally the people who you go against online are always the hardcore fighting game enthusiasts. Most casual players stick to story mode and a.i. ladders. Precisely because they'd get destroyed online. It is circular logic, but it is what it is.
Can you do math? Lol
I think you mean 30 years. It's been roughly 30 years since the original Mortal Kombat (aka the real MK 1) and Street Fighter 2 came out.
They popularized it like no other before them but they did NOT start it. Hope you learned something today.
Yeah that's too vague of a definition. The fighting VIDEO game genre (since apparently you count real life toys) didn't really take off until SF 2 and MK 1 in the early 90s.
That's like arguing, "Well technically Doom or Wolfenstein 3D wasn't the first FPS." yeah but it's the first that really mattered.