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Literally the worst Mortal Kombat to date.
The biggest pet peeve I had with Ij2, was that many abilities needed a massive grind in order to access -- even with trainers, it takes hours to get even a handful of mains' full ability suite -- and, what really made it the most disgusting insult ever, was that player-2 had zero access to these abilities; much less, the game's "gear" system. This made offline play all but pointless, as you could only used the vanilla characters (unless you wanted and completely broken match-up).
If Mk1 has reverted to this most scummy of content gating models, I'm done with NRS. to ask for premium price for a game, then cram it will day-one DLC; in a game that is more broken than a Joe Biden after a escalator fall; and THEN lock any of what content there is to the player-1 side in offline play, is beyond the pale. If this affects Kameos (only P1 can used the unlocked assist), the game is effectively broken in a competitive sense, and won't be usable in tournaments...
It's a remnant of them designing these games, ground up, for consoles. That, and in MK1's case, it's certainly because it's more an Injustice 3 than it is an MK11 -- the latter allowing customised characters to be used on the P2 side, whereas Ij2 did not.
It was the same in Injustice 2, and it wasn't until the game was dead that people really started to realise that the game was so gimped. Go and search either here or online for "Injustice 2 - cannot use skins / gear / unlocked abilities on player-2 side", and see how many results you get...
https://mortalkombat1.bugs.wbgames.com/bug/MK1-1135