Mortal Kombat 1

Mortal Kombat 1

View Stats:
bulldog0890 Sep 20, 2023 @ 2:40pm
This game needs some serious work
yall honestly gonna tell me that the raiden/jax combo is somehow fair and balanced? he wins in only two combos. that damage is absurd
< >
Showing 1-15 of 33 comments
P41N Sep 20, 2023 @ 2:53pm 
most of the characters have at least 40% damage combos
sg1darkcalling Sep 20, 2023 @ 4:02pm 
Yeah but his is easy to pull off. Same with Shao
sg1darkcalling Sep 20, 2023 @ 4:02pm 
The games fun I just wish they would tone down the damage idk
sg1darkcalling Sep 20, 2023 @ 4:04pm 
And what is annoying about the games design is that because you can take out half a persons life with a combo. All of the try hards and pros do nothing but memorize and combo people to death.

That leaves little room for creative expression. Like of all the potential strategies you can have and fun. It just ends up... who can hit their 40% HP combo first. While both sides block furiously around not getting comboed to death. The entire match up ends up revolving around it. It makes pro play and high level play boring to watch. Because all you see is the same moves over and over again. With little variation.

Where is the strategy? the adaptability and variation in fights and combat?
Last edited by sg1darkcalling; Sep 20, 2023 @ 4:10pm
sg1darkcalling Sep 20, 2023 @ 4:05pm 
Growing up I loved MK but I didn't know how to combo like that. I loved the game throughly and found ways to win kombat and make it work without relying on combos. if I had to guess this fact is why MK dies off so quickly after each new release. Only the hard core players remain. While the casual players quickly move on.
Last edited by sg1darkcalling; Sep 20, 2023 @ 4:06pm
bulldog0890 Sep 20, 2023 @ 4:42pm 
Originally posted by P41N:
most of the characters have at least 40% damage combos
40% still means you get at least 3 mistakes. 4 if you count a combo breaker. raiden is literally two, you can be dead before you can even break it in the first round. and its super easy to do. i'd be ok with it if it was hard as all hell and people dropped it all the time
bulldog0890 Sep 20, 2023 @ 4:43pm 
Originally posted by sg1darkcalling:
And what is annoying about the games design is that because you can take out half a persons life with a combo. All of the try hards and pros do nothing but memorize and combo people to death.

That leaves little room for creative expression. Like of all the potential strategies you can have and fun. It just ends up... who can hit their 40% HP combo first. While both sides block furiously around not getting comboed to death. The entire match up ends up revolving around it. It makes pro play and high level play boring to watch. Because all you see is the same moves over and over again. With little variation.

Where is the strategy? the adaptability and variation in fights and combat?
i will say, that despite the huge combo damage, i've had a lot of rounds run to time out because everyone plays so cautious because of the extreme damage
Mister Father Sep 20, 2023 @ 4:46pm 
Welcome to assist based fighting games. You're always gonna end up with either one or two-touches.
bulldog0890 Sep 20, 2023 @ 5:00pm 
Originally posted by Moneybagzzz:
Welcome to assist based fighting games. You're always gonna end up with either one or two-touches.
yeah i was afraid of that when it was first announced
ultsnv Sep 20, 2023 @ 5:10pm 
what fighting games you guys come from? sf6 has 60-80% combos, tekken has 90% combos on some characters. NRS games always had 40-50% combos, maybe mk11 didn't but i haven't played that one enough
Last edited by ultsnv; Sep 20, 2023 @ 5:26pm
bulldog0890 Sep 20, 2023 @ 5:11pm 
Originally posted by ultsnv:
what fighting games you guys come from? sf6 has 60-80% combos, tekken has 90% combos and some characters. NRS games always had 40-50% combos
lol with level 3 super in sf6, and at least tekken is more than 2 rounds. people are belting out 40% combos meterless frequently in mk1
Last edited by bulldog0890; Sep 20, 2023 @ 5:12pm
ultsnv Sep 20, 2023 @ 5:12pm 
Originally posted by bulldog0890:
Originally posted by ultsnv:
what fighting games you guys come from? sf6 has 60-80% combos, tekken has 90% combos and some characters. NRS games always had 40-50% combos
lol with level 3 super. people are belting out 40% combos meterless frequently in mk1
meterless with no assist?
maybe people just don't understand mk1 mechanics...
Assist is the new offensive meter used for more dmg and mixups
meter is used mostly for defensive mechanics like armored specials and combo breaker.
Last edited by ultsnv; Sep 20, 2023 @ 5:31pm
bulldog0890 Sep 20, 2023 @ 5:45pm 
Originally posted by ultsnv:
Originally posted by bulldog0890:
lol with level 3 super. people are belting out 40% combos meterless frequently in mk1
meterless with no assist?
maybe people just don't understand mk1 mechanics...
Assist is the new offensive meter used for more dmg and mixups
meter is used mostly for defensive mechanics like armored specials and combo breaker.
assist BARELY counts as a resource, it comes back so damn quickly, and totally on its own
ultsnv Sep 20, 2023 @ 6:34pm 
Originally posted by bulldog0890:
Originally posted by ultsnv:
meterless with no assist?
maybe people just don't understand mk1 mechanics...
Assist is the new offensive meter used for more dmg and mixups
meter is used mostly for defensive mechanics like armored specials and combo breaker.
assist BARELY counts as a resource, it comes back so damn quickly, and totally on its own

it is resource whether it comes back quickly or not. In MK11 there was 2 bars of defensive and 2 bars of offensive meter. SF6 has drive gauge and super meter. MK1 has assist and meter
Mikoto Sep 20, 2023 @ 6:35pm 
We legit need to be able to use breakers faster.

Seriously, why the ♥♥♥♥ can some characters instakill you before you get to 3 bars to break their combo ONCE?

Who the ♥♥♥♥ thought that was a good idea?
< >
Showing 1-15 of 33 comments
Per page: 1530 50

Date Posted: Sep 20, 2023 @ 2:40pm
Posts: 33