Mortal Kombat 1

Mortal Kombat 1

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RhodosGuard Oct 26, 2023 @ 2:59am
Li Mei Kombo 7
Why is it so immensely more difficult than other Kombo Challenges? I am through like two thirds of the Roster and she's the only one I cant complete.

It has 3 dashes, which isnt that bad, but that jump+4, back-forward+1 just breaky my back every single attempt.
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Showing 1-13 of 13 comments
EranWest Nov 5, 2023 @ 4:55am 
I can't do it.
any tips ?
acowsik Nov 5, 2023 @ 5:34am 
I have done like half the roster with Shang and Nitara at 5/7 and the remaining unfinished at 6/7. I am also stuck at her 7th trial too.
Realigo Actual Nov 5, 2023 @ 5:46am 
so I just learned this game has combo trials. thx
acowsik Nov 5, 2023 @ 5:54am 
Originally posted by Actual Sprinkle Taters:
so I just learned this game has combo trials. thx

There is no achievement tied to them. They are purely to practice characters and earn some extra koins in the process. If you are a completionist then yes these are ones you would want to knock off...

The later combos for each character are not easy to do and require very precise inputs and timing. Will take a long time to get them right.
Last edited by acowsik; Nov 5, 2023 @ 5:54am
RhodosGuard Nov 5, 2023 @ 10:19am 
I did literally all the Combo Challenges.
The only ones I am missing is Li Mei 7 and the one on Sub-Zero that is literally impossible because even the Demo fails it.
Mirror Mirror Nov 5, 2023 @ 11:58am 
lol glad I'm not the only one.
oOKGgodOo Nov 5, 2023 @ 12:00pm 
Li Mei and Kung Lao ones are insane also as some of Nitara's
Realigo Actual Nov 5, 2023 @ 1:39pm 
fuuu there's a lot of moving parts to that ♥♥♥♥

the main part is not to do the kameo too early. you need to leave it some space get you more time to recover input for your next dash. the air bounce is what saves it.

after that, you want to get the distance on your first dash, so don't kit the 3 too early. wait for the dash to get you in.

after that, I had to change the way I did forward jump. I was doing the dash and then doing a forward diagonal. I had to get rid of that and do the dash and then wait and then do the up. really bad habits for playing 3d games so it took some doing.

after that, you can hit the 4 early and take advantage of the meaty but then you have to wait to input the cancel visually, which is hard, or you have time it just right if you don't hit the 4 early, which is also hard.

after all that's done you need to put in the final forward dash that comes before the back 3 cancel into knee flurry fairly soon, sooner than you expect, meaning you will drop this a few times after getting the first air bit done

fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

at least it wasn't as bad as Pai in DOA5 omfg
RhodosGuard Nov 5, 2023 @ 2:22pm 
Originally posted by Actual Sprinkle Taters:
fuuu there's a lot of moving parts to that ♥♥♥♥

the main part is not to do the kameo too early. you need to leave it some space get you more time to recover input for your next dash. the air bounce is what saves it.

after that, you want to get the distance on your first dash, so don't kit the 3 too early. wait for the dash to get you in.

after that, I had to change the way I did forward jump. I was doing the dash and then doing a forward diagonal. I had to get rid of that and do the dash and then wait and then do the up. really bad habits for playing 3d games so it took some doing.

after that, you can hit the 4 early and take advantage of the meaty but then you have to wait to input the cancel visually, which is hard, or you have time it just right if you don't hit the 4 early, which is also hard.

after all that's done you need to put in the final forward dash that comes before the back 3 cancel into knee flurry fairly soon, sooner than you expect, meaning you will drop this a few times after getting the first air bit done

fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu

at least it wasn't as bad as Pai in DOA5 omfg
Apart from where this is literally nothing like the demo does it.
It's like "here is how you should do it, but dont actually do it this way"
acowsik Nov 5, 2023 @ 8:33pm 
Also with some of the kombos where you have a Scorpion kameo where he does the U + Kameo fire breath move to keep the juggle going, you have to trigger the move in the middle of an air combo instead of after.

I had to do that for Ashrah combo 7 and even for Sub-Zero combos 6 and 7.
EranWest Nov 6, 2023 @ 12:42pm 
So i've finally did it.
This is how i succeeded. f+4, 3 , ff and as soon as possible do 3>d,b,4 this will position the opponent right above you. delay the kameo call just a little bit and then dash again and cancel the dash into f+j+4>bf1, dash again and cancel it into b+3>b,f+4.
Last edited by EranWest; Nov 7, 2023 @ 9:29am
acowsik Nov 6, 2023 @ 7:46pm 
Originally posted by EranWest:
So i've finally did it.
This is how i succeeded. f+4, 3 , ff and as soon as possible do 3>d,b,4 this will position the opponent right above you. delay the kameo call just a little bit and then dash again and cancel the dash into b+3>b,f+4.

You forgot about the jump 4 into ex bf1. Thats the part that people are always dropping.
EranWest Nov 7, 2023 @ 9:30am 
Originally posted by acowsik:
Originally posted by EranWest:
So i've finally did it.
This is how i succeeded. f+4, 3 , ff and as soon as possible do 3>d,b,4 this will position the opponent right above you. delay the kameo call just a little bit and then dash again and cancel the dash into b+3>b,f+4.

You forgot about the jump 4 into ex bf1. Thats the part that people are always dropping.
fixed
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Date Posted: Oct 26, 2023 @ 2:59am
Posts: 13