Mortal Kombat 1

Mortal Kombat 1

Statistiche:
MK1 is going to be very good and the stress test showed us its improvements .
Small disclaimer : Everyone has a right to their opinion ... I will be speaking on Facts . You do not have to agree but you can't deny facts . I will be discussing both MK11 and MK1 below for the sole purpose of making a comparison , and showing some of you why you're are incorrect about MK1 being worse than MK11. You don't have to like MK1... that's fine ... but it will be very good and better than MK11. P.S. Trolls will be ignored so have fun trolling the others .

MY POST :

I've seen many of you online in various places across the internet as well as on this forum . Many of you seem to think that this game is somehow worse than MK11 and that we will feel " Pain " due to it. Many of you seem to think assist is scrubby . I don't think so at all , In fact for comparison I'll just say that MVC games have had assist and you've had pros in these games who compete . No average low level player is going to pick up MVC and mash beating good players . Assist isn't a scrub mechanic you just don't like it personally .


* Please note that i am only speaking on facts based upon my own game knowledge , and footage/ Breakdowns from pros such as Justin Wong , and Stress testers .

Now for the comparisons between the last installment and MK1. I want you guys to understand what made MK11 so scrubby compared to its predecessors . Simply Put Mk11 constantly rewards the loser for losing . You are in an advantageous position every time you are either knocked down , or juggled. You could get corner " komboed " and breakaway mid combo as the opponent is still swinging thus making them be stuck in recovery which give you free combos into Krushing blows . The comeback mechanics in MK11 gives the loser free damage for getting beat up meanwhile , the aggressor gets their damage nerfed on hit , or punished for punishing you.

Below are examples of the outrageous things MK11 has :
{
1.) Crazy Jump kicks which make anti airs that much harder ( still possible but jump kicks have advantages over others just because of said character ) .

2.) 1 button ( D2 kb ) its an automatic 30% that leads into armor breaker for 44% - 58% plus bleed damage in some cases. Jade for example just needs D2 and shadow Kick after a breakaway. She gets rewarded for losing .

3.) universal armored fatal blows on wake up

4.) Auto building Offensive and Defensive bars

5.) The freedom to mash Down 2 on hit and benefit more than the attacker .
}

There is much more but I'll explain as i go on ... don't want to make the list above too long so i gave just 5 for now. Mk11 was very catered to casual players and is known by many skilled veterans in the FGC as just a " party game " . No matter your skill level in MK11 you will eventually get scrubbed out and this has happened to all pros . Dragon talked about it , sonic , even ninja killa got 2-0 ed by a racist guy on his live steam who picked spawn and hit him with all KB's . Ninjakilla beat him next game but the thing is he got robbed in game one on live steam as good as he is .

The reason for this is because of how MK11 was designed . Yes the option selects are there under the hood . Yes the fundamentals are still there but the KB system , fatal blow system , wake up system , and breakaway system ... all clash with way a fighting game works. Throw in free regenerating meter as well as characters that play themselves , and you have a recipe for everything a casual would need to win.

I'll quickly elaborate on what i mean by " characters who play themselves " Sindel is a perfect example of what i mean. You don't need to be good at fighting games to win with sindel because she breaks so many rules and fights on her own terms . Don't think so ? Let me show you .

1.) She doesn't have to play the frame data game . Why ? Its simple ... her F4U3 string not only has mix but leaves her safe enough to the point only one character in the entire game ( jade ) can punish her .

2.) She has what is know as F*%&$ Neutral tools meaning her scream can go the distance 4 -5 character spaces . At any given time she can throw out amp scream and you can't punish it at a distance . If she lands the scream she does the damage of a full unbreakable combo into fatal blow without actually doing fatal blow. She still has fatal blow after this just because she's sindel. Her hair flip takes her hurtbox ( invisible box around fighter ) off screen so none of your moves hit her and she gets the KB launcher . She's practically always safe .

The point of number 2 above is that a low level player with little to no fighting game knowledge can mash buttons with sindel and beat anybody due to the fact that the character plays herself. You don't have to think with certain characters while others you do. So in hindsight a character that plays them self basically has one thing they can do that leaves them always safe and gives them huge advantages where you don't even have to know how to play to win. Sindel plays for you.

Moving right along ...

Another short example is D'vorah depending on how she is played. You do have to think with D'vorah for the most part but if you play a specific variation of her , then her bug does all the work and almost breaks the game. See here's the thing ... I land a hit and use the advantage to continue hitting you. If i'm at a disadvantage my turn is over and i must suffer the consequences normally in any fighting game.

In Mk11 D'vorah can get hit on purpose while her bug is out and benefit from it. You could avoid the bug entirely and get the PUNISH icon . Her bug will still hit you and she can convert off of the hit advantage and combo you for free. she does this just because she is D'vorah . No other character can do this but d'vorah . She plays herself in that variation because you could be horrible as in throw out unsafe moves with long start ups only . All you have to do is get the bug out and press anything ... if they punish you .. you'll punish them thus get rewarded for losing just because.

The above were example of some of the gripes people have in MK11. So bottom line for MK11 is that it holds bad players hand. One thing you may notice upon looking at a replay is that your opponent will mash D2 on hit waiting for you to extend your combo with a high attack , or gap string . You end up getting 12-21% until they hit you with D2 into a special move , or unblockable that's also a KB. You beat them up again and they mash on hit again , now all they need to do is delay get up , or do fatal blow and they win for LOSING .

MK11 is super casual friendly and even pro players occasionally get scrubbed out by casuals .


- NOW FOR WHAT WAS SHOWN IN MK1

They took everything that made MK11 scrubby and got rid of it ! Yes we have assist now but even Ed Boon himself said you can't indefinitely just keep calling it out. From the footage you can easily interrupt assist and send them running away. What's also interesting about the assist mechanic in MK1 is that it MUST be set up correctly . I've seen where people throw out assist and it just whiffs the character completely having no effect .

What this means is that people who mash buttons and try to use assist ... not only will they be limited on using it ... but must know how exactly to use it to benefit . No auto building bars means you have to work to get meter back . Meter management is also a thing to think about . Most fighting games have this concept but MK11 didn't . The jump kicks were outrageous in mk11 but in MK1 the jumps are floaty kind of like street fighter . Floaty jumps means you can easily see the jump in and have more than enough time to react. They also added in an up block so that if you time it correctly you can get a free punish so jumping is almost death in this game.

Neutral seems to be key in this game, and it seems the promises they made about neutral for MK11 which didn't deliver as promised seems to have done so with this game. Flawless block is still there but the frame data doesn't change on it. They also talked about the big thing being player expression , and character creativity . This is what MK11 was missing which made it feel linear and stale compared to mkx.

MKX's problem was that you had no neutral and it was all rushdown 50/50's .
Mk1 isn't like that and its being compared to the feel of MK9 actually . Everything feels solid and rooted to the point that every option has a opposite counter to it. This means you need to actually think in this game. They said no down 2 kb's instead , you can combo off d2 but its not a kb . Fatal blow is supposedly easy to block and unsafe meaning people can't just throw out cut scene moves and rob you all day.

They took the best of what every game had and got rid of all the scrubby stuff that held the players hand.


MY FINAL THOUGHTS : None of you should be upset about the new MK1 . I understand that you may not like it for your own personal reason , but the game has done nothing but improve . Ego driven players who talk trash to you ( you know the ones who still mash on hit all game ) will get beaten up really badly by experienced players. According to people in the FGC MK1 has been built like a proper fighting game . You can't mash in this game the way you could in MK11.

You're actually going to have to know exactly what you are doing . You also need to have correct timing of everything you do. So if you mash even a little bit ... moves either won't come out correctly , or you'll just drop the combo and give up your turn. Assist has to be set up, fatal blow has to be set up ... otherwise its useless. The only people i can see being upset at this game are people who are used to mashing buttons and relying on the kb, wake up , FB, and breakaway system to get an advantage.

They actually listened to all the complaints over the years and took the game in the right direction . Now you actually have to know exactly what you are doing and button mashers are going to be very upset when it doesn't work in this game against even intermediate players let along good players . You'll get complaints from people mainly with bad takes like " I blocked this character is broken " ( not realizing that they were -34 on block so they couldn't block without getting punished ) .

That's all i have for now but its going in the right direction and they got rid of everything i hated about MK11 and i played mk11 for 4 years everyday... MK1 is going to be great .
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This small bit if for the weird people that will show up .
Everyone else can ignore this particular comment .

***Friendly discussions are welcome even if you have different thoughts . Any insults and you will be blocked . Have fun gaming !



1.) If you came to tell me that you didn't even read the post fully yet you are responding ... something is wrong with you and you can't be apart of this conversation , nor any conversation .

2.) For you calling the game woke ... what you mean is pandering to a specfic audience for the sake of representation while having poorly written characters , that push agendas. MK1 is only pandering to OG MK Fans as well as everyone in between meaning its not really pandering to anyone and NRS is great at making characters. " why is it diverse ? " no real mk fan would call MK woke for having a diverse cast . Shang was never white , nor sub , nor scorp. You had non humans , Chinese , one african american ( now 3 ) 4 white people ( kano and the cage family ) everyone else was non human or a robot . MK was always diverse .

3.) People aren't trash just because you don't know frame data and can't adapt. If they spam moves and it works you spam mistakes and deserve to lose .. adapt.
The game already looks far better than MK11. Gameplay-wise, the game is more like a mix of MKX (combo versatility, meters, some armoured burns), MK9 (meters, tag > assists), and Injustice 2 (intros, outros, presentation).
Messaggio originale di Shoah Kahn:
The game already looks far better than MK11. Gameplay-wise, the game is more like a mix of MKX (combo versatility, meters, some armoured burns), MK9 (meters, tag > assists), and Injustice 2 (intros, outros, presentation).
yea i agree.
^ Disclaimer:
Saying "MK1 is better than MK11", visuals aside, is a very low bar, and won't necessarily mean that MK1 ends up a "good" NRS game. We'll need a broader hands-on, as well as an idea of what the roster (non-Kameo roster) will look like, before any such comparison can be reasonably made.

The "new game hype factor" also acts as rose coloured glasses, and any opinions from those with invites for in-industry "events", really aren't worth much in and of themselves. Granted, I posted a topic about "Maxishillion Doofus" praising the game... However, my basis for giving his opinion more credence than others who've so far played the game (other than SonicFox, who also thinks the gameplay will be much deeper than MK11), is because he accurately predicted that MK11 would be too restrictive and boring... Of course, then qualifying what he said (to placate his sponsors) with the obligatory "They'll fix / patch it before release"... Which they actually did -- to make the game worse !
Ultima modifica da Shoah Kahn; 12 giu 2023, ore 20:04
Messaggio originale di Shoah Kahn:
^ Disclaimer:
Saying "MK1 is better than MK11", visuals aside, is a very low bar, and won't necessarily mean that MK1 ends up a "good" NRS game. We'll need a broader hands-on, as well as an idea of what the roster (non-Kameo roster) will look like, before any such comparison can be reasonably made.

The "new game hype factor" also acts as rose coloured glasses, and any opinions from those with invites for in-industry "events", really aren't worth much in and of themselves. Granted, I posted a topic about "Maxishillion Doofus" praising the game... However, my basis for giving his opinion more credence than others who've so far played the game (other than SonicFox, who also thinks the gameplay will be much deeper than MK11), is because he accurately predicted that MK11 would be too restrictive and boring... Of course, then qualifying what he said (to placate his sponsors) with the obligatory "They'll fix / patch it before release"... Which they actually did -- to make the game worse !
Yes we'll need more hands on to make final judgements about characters that i can agree. Yet, already its better than mk11 because Mk1 is built like an actual rooted/grounded fighting game. Sure we haven't seen everything but the fact that they got rid of all the scrubby mechanics its what's getting pros and others from other fighting games to jump on board .

I mean what they fixed people had complained about for years . To me that's a very good sign. I tired to find something scrubby in the 16hrs of footage that i was able to pull up online and can't . Everything has an answer from what i can see and the biggest thing is that players must set up and time things correctly so no more losing to a mashing player who picked some DLC character that has advantages .
im not reading all this ♥♥♥♥
I doubt you'll convince many people. Half of the ones complaining on the forums have a preconceived notion that the game is going to suck even though they've never tried it or seen the full game yet. Tbh I don't think many of them ever intended to buy the game. I intend to buy it and if it sucks, is "woke", is crammed with mtx or any other issues, then I'll be the one of the first to ♥♥♥♥ on the game. But until I'm actually able to play it, I'll save my judgement whether good or bad
Won't be good on PC that's for sure.
Ultima modifica da KripTed; 12 giu 2023, ore 22:11
Messaggio originale di Antasmunchie:
I doubt you'll convince many people. Half of the ones complaining on the forums have a preconceived notion that the game is going to suck even though they've never tried it or seen the full game yet. Tbh I don't think many of them ever intended to buy the game. I intend to buy it and if it sucks, is "woke", is crammed with mtx or any other issues, then I'll be the one of the first to ♥♥♥♥ on the game. But until I'm actually able to play it, I'll save my judgement whether good or bad
I can respect that ... at least you'd try it first.
Messaggio originale di KripTed:
Won't be good on PC that's for sure.
All ports will be exactly the same ... there is no such thing as it not being good on PC. If its bad on PC it'd be bad on console as well. Same game no difference between platforms. NRS titles run the smoothest on PC as well and even the pros have openly admitted that. The performance is always good and the same team that worked on the PC port of MK11 QLOC Also did the PC port for MK1. No reason to think that somehow its going to be bad.
Ultima modifica da Nuriyokan; 12 giu 2023, ore 22:54
Messaggio originale di yoni zaria:
Messaggio originale di KripTed:
Won't be good on PC that's for sure.
All ports will be exactly the same ... there is no such thing as it not being good on PC. If its bad on PC it'd be bad on console as well. Same game no difference between platforms. NRS titles run the smoothest on PC as well and even the pros have openly admitted that. The performance is always good and the same team that worked on the PC port of MK11 QLOC Also did the PC port for MK1. No reason to think that somehow its going to be bad.

MK11 and MKX worked great on console. They didn't on PC. QLOC sucks at porting games. MK11 didn't run the best and had terrible input delay with a controller. MKX ran bad and so did MK9. None of NRS games have ever performed top notch on this platform. Not sure where you seem to get the information or idea that it's going to run great on PC. They never cater to the PC platform and constantly focus on consoles. That's their main target. MK9 up to MK11 had horrible launches, terrible support and lack of updates. Not all games are created equally when it comes to ports. Some have been known to run way worse on the PC platform compared to the consoles. There was also no stress test on the PC. This just further proves my point as well.
Ultima modifica da KripTed; 12 giu 2023, ore 23:51
Messaggio originale di KripTed:
Messaggio originale di yoni zaria:
All ports will be exactly the same ... there is no such thing as it not being good on PC. If its bad on PC it'd be bad on console as well. Same game no difference between platforms. NRS titles run the smoothest on PC as well and even the pros have openly admitted that. The performance is always good and the same team that worked on the PC port of MK11 QLOC Also did the PC port for MK1. No reason to think that somehow its going to be bad.

MK11 and MKX worked great on console. They didn't on PC. QLOC sucks at porting games. MK11 didn't run the best and had terrible input delay with a controller. MKX ran bad and so did MK9. None of NRS games have ever performed top notch on this platform. Not sure where you seem to get the information or idea that it's going to run great on PC. They never cater to the PC platform and constantly focus on consoles. That's their main target. MK9 up to MK11 had horrible launches, terrible support and lack of updates. Not all games are created equally when it comes to ports. Some have been known to run way worse on the PC platform compared to the consoles. There was also no stress test on the PC. This just further proves my point as well.
you are very mistaken the PC port for MK11 has always been smooth. Maybe you had a 3rd party controller but I played since 3rd day of release and never had such issues . Also the pro players who play in tournaments will tell you that the PC port of MK11 is smooth. It didn't run worse at all you personally may have had issues with your own set up ... I didn't . All ports are supervised under NRS. QLOC did an amazing job with the PC port for Mk11. There isn't a single combo , set up, or anything that can't be done on the PC version.

The only mistake QLOC ever made with this game was removing the in game menu that let us view profiles after the Aftermath update that's it. You can still hit the E key to pull up their profile , or find them on leader boards . It's the exact same game and I trained with an actual pro myself ... trust me its the same game . The only port that was significantly different was the switch version because the hardware couldn't keep up.

If you had input delay on controller its your setup . I get 1ms input delay . Consoles by default have 4ms of input delay wired and 14ms of delay depending on the controller if its on bluetooth . The game across all platforms had issues and bugs early on that got patched within 2 days except for that one time where we had to wait 2 weeks via console and PC came one week later that one time . That's it . I played this game every single day for 4 years religiously . Certain characters had whiffing issues and hurtboxes that needed to be adjusted but that was on all platforms .

MK has a dial in combo system its not like street fighter . Input delay is an option you have for practice mode to simulate online play . Now it could be that you personally played it online against someone with high ping thus experienced lag , or you may have had 3rd party hardware .Maybe you were just late on punishes but this game has been crisp since the first 3 weeks . Everything else after that was them fixing DX12 and patching characters .

As far as execution , or having input delay ? I had no such issue on my end and had software to tell me that i was getting exactly 1ms of input delay on my authentic sony controller , using DS4 windows . Input delay can vary you know.... if you buy a used , or " new " controller from shady ass gamestop you can get a variety of input ranges . I ordered directly from companies .

QLOC by no means made a bad port.
Imagine say SF6 is pretty and mk1 is bad! People are becoming crazy man LMAO.
Ultima modifica da XGear; 13 giu 2023, ore 1:28
Yea people are wild .
Messaggio originale di XGear:
Imagine say SF6 is pretty and mk1 is bad! People are becoming crazy man LMAO.
Messaggio originale di yoni zaria:
Messaggio originale di KripTed:

MK11 and MKX worked great on console. They didn't on PC. QLOC sucks at porting games. MK11 didn't run the best and had terrible input delay with a controller. MKX ran bad and so did MK9. None of NRS games have ever performed top notch on this platform. Not sure where you seem to get the information or idea that it's going to run great on PC. They never cater to the PC platform and constantly focus on consoles. That's their main target. MK9 up to MK11 had horrible launches, terrible support and lack of updates. Not all games are created equally when it comes to ports. Some have been known to run way worse on the PC platform compared to the consoles. There was also no stress test on the PC. This just further proves my point as well.
you are very mistaken the PC port for MK11 has always been smooth. Maybe you had a 3rd party controller but I played since 3rd day of release and never had such issues . Also the pro players who play in tournaments will tell you that the PC port of MK11 is smooth. It didn't run worse at all you personally may have had issues with your own set up ... I didn't . All ports are supervised under NRS. QLOC did an amazing job with the PC port for Mk11. There isn't a single combo , set up, or anything that can't be done on the PC version.

The only mistake QLOC ever made with this game was removing the in game menu that let us view profiles after the Aftermath update that's it. You can still hit the E key to pull up their profile , or find them on leader boards . It's the exact same game and I trained with an actual pro myself ... trust me its the same game . The only port that was significantly different was the switch version because the hardware couldn't keep up.

If you had input delay on controller its your setup . I get 1ms input delay . Consoles by default have 4ms of input delay wired and 14ms of delay depending on the controller if its on bluetooth . The game across all platforms had issues and bugs early on that got patched within 2 days except for that one time where we had to wait 2 weeks via console and PC came one week later that one time . That's it . I played this game every single day for 4 years religiously . Certain characters had whiffing issues and hurtboxes that needed to be adjusted but that was on all platforms .

MK has a dial in combo system its not like street fighter . Input delay is an option you have for practice mode to simulate online play . Now it could be that you personally played it online against someone with high ping thus experienced lag , or you may have had 3rd party hardware .Maybe you were just late on punishes but this game has been crisp since the first 3 weeks . Everything else after that was them fixing DX12 and patching characters .

As far as execution , or having input delay ? I had no such issue on my end and had software to tell me that i was getting exactly 1ms of input delay on my authentic sony controller , using DS4 windows . Input delay can vary you know.... if you buy a used , or " new " controller from shady ass gamestop you can get a variety of input ranges . I ordered directly from companies .

QLOC by no means made a bad port.

QLOC did make a bad port. Every MK they ported was bad on release day.

I literally bought both of them on launch. They had horrible launches. The game would constantly desync during matches. FPS would be all over the place sometimes. Some maps would literally cause a stop motion effect for some users. The input delay and random registering of inputs was apparent on all platforms, so it's not my setup there bud. I'm not going to argue with someone who clearly has never played them. Cause if you did, you'd know how bad MKX's launch was. MK11 was slightly better but we had late patches. Plus, I'm not reading all that mumbo jumbo.
Ultima modifica da KripTed; 13 giu 2023, ore 3:01
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Data di pubblicazione: 12 giu 2023, ore 19:25
Messaggi: 36