Mortal Kombat 1

Mortal Kombat 1

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variations
im pretty sure im right that there is none and we just have fully fleshed out characters in MK 1? instead of choosing 1 of 3 versions etc
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Showing 1-9 of 9 comments
Jeremoople Aug 27, 2023 @ 7:39pm 
I don't remember where, but early on after the initial reveal trailer, Ed Boon confirmed there won't be variations. Choosing a pairing with the Kameo system is this game's approach to that kind of customization.
Tyrone Biggums Aug 27, 2023 @ 7:44pm 
thats good news im not apposed to variations but id much rather have a full character
Jeremoople Aug 27, 2023 @ 7:56pm 
I didn't hate the variations and I wouldn't say they made the characters incomplete, but I wasn't really a fan of them either. There were so many that barely got used because others were considered better.
Tyrone Biggums Aug 27, 2023 @ 8:08pm 
Originally posted by Jeremoople:
I didn't hate the variations and I wouldn't say they made the characters incomplete, but I wasn't really a fan of them either. There were so many that barely got used because others were considered better.
its the illusion of choice really one is always better
Shoah Kahn Aug 27, 2023 @ 9:32pm 
There are no "Variations" beyond which assist fighter you choose. However, calling the characters "fleshed-out" is a bit of a stretch -- some seem much deeper (Geras) than others (Sindel). I'd hope, as the game's life cycle progresses, that NRS continues adding special abilities -- something they have done in the past... Because some of the special moves repertoire of the roster, seem a bit lacking; and when you factor in the generic Fatal Blows and other shared mechanics, the characters may lose their distinctiveness when the game's "meta" is established... Kind of like SF6, where every character just "Splattoon dashes" in for easy mode combos, irrespective of what char. archetype they are meant to be.

As for "Variations", as much maligned as the system was -- largely due to the white noise from the "pro" / e-sports sector (i.e., them all gravitating towards and "best Variation") -- the system was the best of the ability customisation set-ups NRS have coughed up so far. One, because it made the same character playable in three, usually distinct ways; two, because most of the "Variations" still felt more "komplete" than any combination that the nonsensically restrictive MK11 system allowed for; and lastly, because it forced NRS to concoct a lot more specials than they otherwise normally do for a character. So, even if some "Variations" weren't as good as others, that had very little impact on the diversity that "Variations" provided among the roster.

Conversely, in MK1 -- and assuming that I'm seeing the complete move lists for characters -- most of the roster have only four or five special attacks; of which some are just variations on what they have under another names. An example being Sindel, who seems to be a very basic, projectile spammer archetype, with her iconic hair hardly playing any meaningful part in any of her specials (in the Kombat Kast, her hair seemed to be nearly exclusive to normals and the cut-scene Fatal Blows / Fatalities). As much as I'd prefer a character who has full and unfettered access to their entire abilities suite, if that has to come at the expense of having a broad toolkit to play with, I'd take "Variations" any day of the week.
Last edited by Shoah Kahn; Aug 27, 2023 @ 9:34pm
popsicle Aug 28, 2023 @ 8:31pm 
Originally posted by Shoah Kahn:
As for "Variations", as much maligned as the system was -- largely due to the white noise from the "pro" / e-sports sector (i.e., them all gravitating towards and "best Variation") -- the system was the best of the ability customisation set-ups NRS have coughed up so far. One, because it made the same character playable in three, usually distinct ways; two, because most of the "Variations" still felt more "komplete" than any combination that the nonsensically restrictive MK11 system allowed for; and lastly, because it forced NRS to concoct a lot more specials than they otherwise normally do for a character. So, even if some "Variations" weren't as good as others, that had very little impact on the diversity that "Variations" provided among the roster.

Pple don't understand. That is why MK11 was so balanced. It had less moves and more clear cut variations. MK1 might never hit that same level of balance cause it has way too many moves. Which means it could be a year+ before it feels balanced.
ammo Aug 28, 2023 @ 8:41pm 
Originally posted by popsicle:
Originally posted by Shoah Kahn:
As for "Variations", as much maligned as the system was -- largely due to the white noise from the "pro" / e-sports sector (i.e., them all gravitating towards and "best Variation") -- the system was the best of the ability customisation set-ups NRS have coughed up so far. One, because it made the same character playable in three, usually distinct ways; two, because most of the "Variations" still felt more "komplete" than any combination that the nonsensically restrictive MK11 system allowed for; and lastly, because it forced NRS to concoct a lot more specials than they otherwise normally do for a character. So, even if some "Variations" weren't as good as others, that had very little impact on the diversity that "Variations" provided among the roster.

Pple don't understand. That is why MK11 was so balanced. It had less moves and more clear cut variations. MK1 might never hit that same level of balance cause it has way too many moves. Which means it could be a year+ before it feels balanced.
Everyone should be broken, that’s how a REAL mk game should play, if you want a balanced game with 3 specials for each character go to street fighter
Last edited by ammo; Aug 28, 2023 @ 8:41pm
popsicle Aug 28, 2023 @ 8:48pm 
Originally posted by ammo:
Everyone should be broken, that’s how a REAL mk game should play, if you want a balanced game with 3 specials for each character go to street fighter

Oh don't you worry. The first 2 months of MK1 there will be plenty of infinite combos. There are infinites coming out of the betas already. They look impressive btw.

Every time there is that greedy mofo that exploit some broken mechanic to rack up 1000 wins in a week.
Tyrone Biggums Aug 28, 2023 @ 9:01pm 
Originally posted by popsicle:
Originally posted by ammo:
Everyone should be broken, that’s how a REAL mk game should play, if you want a balanced game with 3 specials for each character go to street fighter

Oh don't you worry. The first 2 months of MK1 there will be plenty of infinite combos. There are infinites coming out of the betas already. They look impressive btw.

Every time there is that greedy mofo that exploit some broken mechanic to rack up 1000 wins in a week.

we need a bit of chaos for a while
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Date Posted: Aug 27, 2023 @ 7:18pm
Posts: 9