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Having said that, if MK11 ran on some in-house engine, and MK1 is, literally, EU5, I don't see why a "~Mods" folder cannot be created in its "Paks" folder, and mods plonked into it; and/or that "Asset Mod Loader" tweaked to work with the game; and/or Fluffy's mod loader used, as with SF6... We need some boffins in here to clarify the technical aspects of this 🤔
Unreal Engine 3+++++++
Oh and yeah NRS community is tiny, even though it sells 15 MiLlIoNs. Nobody gives a turd.
🌚
Why would they move to a "new" game engine, only to move backward to UE4? 🥴
Where is proof that it is UE4?
Ok, so it should be easy to find proof then?
Go.
1. _______
2. _______
3. _______
Unfortunately it seems that they have to keep the game cause Denuvo is arrived and my ongoing preorder disappear!
after Street fighter 6 I have to left also MK1!
I never believed that in my life I have to put franchise like street fighter and Mortal kombat in ignore list cause anti-customers DRM like this!