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I know a lot of people like to use occam's razor to make it simpler but ultimately these are people like you and me. normal human beings that take no pleasure or comfort in seeing horrific depictions of accidents and other egregious acts that humans do to each other in different parts of the world.
We are so much more mature as a society now, fightings doest happen IRL anymore, i dont now why games are still pushing those barbaric things
MK shoul be about helping people live peacufully with nature
And seeing MK1's Fatalities it's not much better, as they're either finishing moves that would be better as Brutalities or worse versions of Fatalities from previous games. Kenshi's MK1 Fatality is a worse version of Quan Chi's Fatality from MKX. Kitana's MK1 Fatality is a worse version of Kenshi's Fatality from MKX. And Liu Kang's MK1 Fatality is a worse version of Triborg's Fatality from MKX. They're clearly running out of ideas for proper cinematic Fatalities, meanwhile all the actually interesting finishers are either the Kameo finishers (which are just recreations of old finishers, like Jax's giant stomp from MK3) or the Brutalities, which enjoyed a great variety of animations in both MKX and MK11.
It's clear that most of the work in the MK1 Fatalities is just the dark lighting model and camera angles, not actually making fast and interesting finishing moves. Brutalities on the other hand have always had more work put into them, and I wouldn't be surprised if MK1 goes down that exact same path.
It made Mortal Kombat, sure, but it's not the only thing about the series.
Same goes for Dead or Alive and the hot chicks or Soul Calibur and it's guests, to name a few.
And in the old games, said bonus moves only spent about 5 seconds or so of your time. In the newer games Fatalities can take upwards of 10 seconds for what is basically a bloated and glorified cutscene, and not a good one at that in most cases. Brutalities are way more in tune with the original trilogy's finishing moves, and are not just there to show off their new gore system.
While this is true it doesn't mean they have to bloat it with slow cutscene finishers that are usually way less violent or engaging compared to the Brutalities. MK9 was the last game to do that right, as most finishers were quick and to the point.
Also on a side note, the most beloved games in Soul Calibur were 1 and 3, neither of which had guests, which is proof they never technically needed guests to be successful. Also on that note I still believe Haoumaru in SC6 was the only proper guest character, as he's the only one that didn't just feel like a remix of an existing character on the roster (Link was especially guilty of this, since most of his basic SC2 moves where just taken from Sophita's moveset. A rare moment of Nintendo laziness). But this is probably just my hatred of clone characters talking, since most characters in SC were just that for many years.
the fatalities tell another story.
Idk I guess in the end it's just another product the devs produce. doubt anyone of the dev team is remotely passionate about this product.
Personally I'm just saying Brutalities are better in both action and speed. If Fatalities were as quick and creative as Brutalities I don't think many of us would even be having this conversation.