Mortal Kombat 1

Mortal Kombat 1

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HighLanderPony Jun 23, 2023 @ 10:26pm
MK1 Would Be Better Without Fatalities
It's just casual appeal. Who cares? They're a complete waste of resources and dev effort in the long run.
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Showing 31-45 of 52 comments
HighLanderPony Jun 25, 2023 @ 12:57pm 
Originally posted by Castyles:
Originally posted by ebay gc Pelopidas:
let's not forget the poor people having to traumatize themselves by taking reference from horrible accidents and executions.

Ik for some of you terminally online users with unrestricted internet access, it's nothing but to more normal people, it's incredibly disturbing
That's a good point. Here's another one, however:

The artists knew beforehand what they were getting into.
I don't think anyone can have a solid idea of what they're actually getting into at first regarding such a topic. Unless they commited such acts before which I hope is unlikely. Or they showed them preview pics or smth.
Last edited by HighLanderPony; Jun 25, 2023 @ 12:58pm
Corona Scurrae Jun 25, 2023 @ 12:59pm 
Originally posted by Castyles:
Originally posted by ebay gc Pelopidas:
let's not forget the poor people having to traumatize themselves by taking reference from horrible accidents and executions.

Ik for some of you terminally online users with unrestricted internet access, it's nothing but to more normal people, it's incredibly disturbing
That's a good point. Here's another one, however:

The artists knew beforehand what they were getting into.
if they were to turn it down, it would reflect negatively on their resume and recommendation letter. that is if they receive a letter at all.

I know a lot of people like to use occam's razor to make it simpler but ultimately these are people like you and me. normal human beings that take no pleasure or comfort in seeing horrific depictions of accidents and other egregious acts that humans do to each other in different parts of the world.
petran79 Jun 25, 2023 @ 2:46pm 
Thinalities would be better
Leon Jun 25, 2023 @ 3:17pm 
I think they should remove fighting from fighting games
We are so much more mature as a society now, fightings doest happen IRL anymore, i dont now why games are still pushing those barbaric things
MK shoul be about helping people live peacufully with nature
Corona Scurrae Jun 25, 2023 @ 4:02pm 
Originally posted by Leon:
I think they should remove fighting from fighting games
We are so much more mature as a society now, fightings doest happen IRL anymore, i dont now why games are still pushing those barbaric things
MK shoul be about helping people live peacufully with nature
you completely missed the point but at least you think you are correct. so good luck :steamthumbsup:
Neon Triangle Jun 27, 2023 @ 11:43am 
I actually agree, Brutalities are just so much better and don't slow the game down as much. But more importantly the Fatalities have completely lost their luster at this point. A good example is in MK11 with Kano, as he has a Fatality and a Brutality that both involve crushing the opponent's head with a headbutt move. The Fatality version is slow and takes about 5 or so hits to actually kill the opponent, while the Brutality (done off his back throw) is way faster and kills them in one hit. The Fatality is literally a worse version of the exact same move in every way that matters, including making Kano look weaker than he actually is.

And seeing MK1's Fatalities it's not much better, as they're either finishing moves that would be better as Brutalities or worse versions of Fatalities from previous games. Kenshi's MK1 Fatality is a worse version of Quan Chi's Fatality from MKX. Kitana's MK1 Fatality is a worse version of Kenshi's Fatality from MKX. And Liu Kang's MK1 Fatality is a worse version of Triborg's Fatality from MKX. They're clearly running out of ideas for proper cinematic Fatalities, meanwhile all the actually interesting finishers are either the Kameo finishers (which are just recreations of old finishers, like Jax's giant stomp from MK3) or the Brutalities, which enjoyed a great variety of animations in both MKX and MK11.

It's clear that most of the work in the MK1 Fatalities is just the dark lighting model and camera angles, not actually making fast and interesting finishing moves. Brutalities on the other hand have always had more work put into them, and I wouldn't be surprised if MK1 goes down that exact same path.
Star Rain Jun 27, 2023 @ 11:52am 
It's always just been a bonus move.
Castyles Jun 27, 2023 @ 11:58am 
The modern games just sell because of the gore, let's face it.

It made Mortal Kombat, sure, but it's not the only thing about the series.

Same goes for Dead or Alive and the hot chicks or Soul Calibur and it's guests, to name a few.
Neon Triangle Jun 27, 2023 @ 11:58am 
Originally posted by Star Rain:
It's always just been a bonus move.

And in the old games, said bonus moves only spent about 5 seconds or so of your time. In the newer games Fatalities can take upwards of 10 seconds for what is basically a bloated and glorified cutscene, and not a good one at that in most cases. Brutalities are way more in tune with the original trilogy's finishing moves, and are not just there to show off their new gore system.
Lukitaqwq_ skins Jun 27, 2023 @ 12:02pm 
si
Neon Triangle Jun 27, 2023 @ 12:09pm 
Originally posted by Castyles:
The modern games just sell because of the gore, let's face it.

It made Mortal Kombat, sure, but it's not the only thing about the series.

Same goes for Dead or Alive and the hot chicks or Soul Calibur and it's guests, to name a few.

While this is true it doesn't mean they have to bloat it with slow cutscene finishers that are usually way less violent or engaging compared to the Brutalities. MK9 was the last game to do that right, as most finishers were quick and to the point.

Also on a side note, the most beloved games in Soul Calibur were 1 and 3, neither of which had guests, which is proof they never technically needed guests to be successful. Also on that note I still believe Haoumaru in SC6 was the only proper guest character, as he's the only one that didn't just feel like a remix of an existing character on the roster (Link was especially guilty of this, since most of his basic SC2 moves where just taken from Sophita's moveset. A rare moment of Nintendo laziness). But this is probably just my hatred of clone characters talking, since most characters in SC were just that for many years.
Хамелеон Jun 27, 2023 @ 12:27pm 
fatality's will niver do be remove and don't think ed boon will do it.
Corona Scurrae Jun 27, 2023 @ 5:18pm 
Originally posted by Neon Triangle:
Originally posted by Star Rain:
It's always just been a bonus move.

And in the old games, said bonus moves only spent about 5 seconds or so of your time. In the newer games Fatalities can take upwards of 10 seconds for what is basically a bloated and glorified cutscene, and not a good one at that in most cases. Brutalities are way more in tune with the original trilogy's finishing moves, and are not just there to show off their new gore system.
I can only imagine the frustration for online players. I'm at a loss at times when in regards to devs that create a game with multiplayer in mind. have these devs ever played a competitive multiplayer before?
the fatalities tell another story.

Idk I guess in the end it's just another product the devs produce. doubt anyone of the dev team is remotely passionate about this product.
Star Rain Jun 27, 2023 @ 6:53pm 
MK has always had fatalities if you are competitive then you will win and skip the fatality, otherwise you will suffer humiliation like a weak pathetic fool.
Neon Triangle Jun 27, 2023 @ 7:28pm 
Actually in competitive MK9 they would almost always enable no-blood mode to just remove fatalities from the get-go. Even there they made it clear that only casuals cared for time-wasting finishers.

Personally I'm just saying Brutalities are better in both action and speed. If Fatalities were as quick and creative as Brutalities I don't think many of us would even be having this conversation.
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Date Posted: Jun 23, 2023 @ 10:26pm
Posts: 52