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From what I've been able to gather, the difficulty is tuned to first time players from what I've seen of experiences from people who never played OP1.
Sounds like you had the same problem I did where you very easily became OP without trying too hard since you knew a lot of the previous mechanics.
I personally tried to separate out my characters and leave stuff to do for my low level guys, but I pretty much steamrolled the chapters for the last 4 and even the last secret job challenge.
Sorry it didn't work for you with this game, but I hope it was still fun while it lasted. :)
Did you know this game has Fast Travel between towns after you've unlocked the town, so you don't have to walk the same paths multiple times in most cases?
If you went in danger level order and didn't explore there should be no way you have gotten high for Castti 2W, unless you killed like, multiple Caits and Octopuffs on top of using Bewildering Grace. Or I suppose, if you never fast traveled, I guess that could add to it.
Also you can use Vim and Vigor to automatically heal 30% of HP and MP after each battle, incredibly useful when you're just exploring, and on low level areas it makes spamming your best attacks to quickly end the battle a non-issue.
And lastly, you could just change up your strats just for the lower level areas you know?
Like, I tend to steal, collect and capture a lot more while fighting weak monsters, I also take my time to find new weaknesses either by just attacking, or using analyze.
Or the easiest solution, start over and DON'T overlevel yourself as if you're doing the Genocide Route in Undertale :V
Nah, it's so easy to overlevel if you're familiar with the mechanics. I was 70 by the time I finished all the stories on my first 4 characters and that's with only doing dungeons on the Eastern Continent and leaving everything on the Western Continent for my B-Team.
For why people think I'm overleveled it's because I fought high level bosses early. For example throne's chapter 2 boss with the father I tried doing 10 levels under but as it became hard I grinded till I reached next level then tried again and if not repeat the process until I could kill him and I did under 30.
Other high level bosses I remember doing are the bird in that clocktower the thing in the graveyard where you have to be like level 40 sorry can't really remember the boss and the mammoth in the cave where you have to be like level 46.
All these bosses I did almost 10 levels under what the game recommended but like I said even if I never explored or did these bosses this outcome would of happened naturally due to needing to be low level areas throughout the map for the 8 characters so no matter which character or area I left till last it was gonna happen eventually regardless of character or area due to the game being open world. It's impossible to avoid and yes I used fast travel.
I agree, getting through a chapter might take a while, and I have experienced game burnout by doing too much in too little, so I've been playing the game slowly, doing a story when I start and doing other random things, so I have some kind of objective. Now I did have a couple of obsession days where I NEEDED to get this done, one being a farming related thingg, and the other was BEATING THE GAME. I took some time to optimize my peeps and didn't stop till I finished.
With the random encounters, it can be irksome, especially when running around low lvls and you're getting bogged down. There is a support skill that does cut down on this, which is called "Evasive Manuevers" and there is an equipment that gives you more encounters called "Allure Ribbon", PLEASE don't mix them up XD
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We all have a reason to play or not play and if you aren't enjoying it yourself, no harm in stopping and picking up something else. It happens, take care.
What- so you played the game your way, and now started complaining that the game have low level areas like... of course it does! lol
If fact, I think you should thank the game for letting you challange high level areas even on low levels, I've played RPGs where it went like "you should be this level to proceed! nyeeeh~"
Very Few RPGs makes random encounters scale with you, but then people start complaining that random encounters are pointless, and you're better just skipping battles anyway.
I think the main problem here is that you found the story not interesting, which is very understandable. I doubt someone would just stop playing because "I'm too strong and now everything dies in 1 hit" as if that's not literally how every RPG works, you get strong, you do one slap and stuff dies, rinse and repeat :T