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Here's some statistics from GameFAQs' reviews:
https://gamefaqs.gamespot.com/ps4/380234-octopath-traveler-ii/stats
https://gamefaqs.gamespot.com/switch/380184-octopath-traveler-ii/stats
https://gamefaqs.gamespot.com/ps5/380233-octopath-traveler-ii/stats
https://gamefaqs.gamespot.com/pc/380235-octopath-traveler-ii/stats
For every console, the majority of votes go to Just Right and Tough.
My cents: the game is non-linear and non-grindy, and it doesn't restrict you from going to high level areas, which makes it easy to become overpowered too early... but if you do that, you only have yourself to blame. Compared to other games from Square Enix? Well, if your strategy is to mash the confirm button, which works really well in FFs 6-10, you're going to get yourself killed.
If you've played OT1 enough that you know the easiest ways to cheese stuff, then it's obviously going to be a lot easier for you, as well.
Like everyone else has said in this thread, you have to ignore major parts and mechanics of the game for it to be a challenge.
If you choose to explore dungeons, side quest, or interactions with villagers you will quickly become overpowered to the point where the game is no longer a challenge.
Not using surpassing power until the final super boss should pose enough of a challenge.
I'm fairly early in the game (chapter 2 stories completed for western continent) and only few fights posed a real challenge so far (ie. provoked or dueled 7-8✩ NPCs when you're just starting, boss fights like Captain Stenvar, Tera (it was fierce and caused death on Temenos once until I realized that it can be captured by Ochette)), travelling by sea can be a big surprise if you get your own ship before reaching level 30+. It really depends on your gear and knowledge of game mechanics, battle patterns, etc. I think it'll get more challenging as I venture further, I'm looking forward to meet this super cool hidden dude (must be very scared of all hunters) that everyone talks about. :D
Despite difficulty, game is super fun and offers a lot of entertainment to me.
I wouldn't mind if developers prepared New Game+ or implemented feature to increase difficulty of fights through settings in the future. Highly unlikely but we can always hope.
Cheers~
You don't have to find high level gear and you don't have to grind to out-level fights. Honestly, the out-leveling part can happen from just not running from fights as you play.
For example, you can start with Throne and steal the Rosary of Redemption from the elderly man in Flamechurch just right up the road. It basically cripples early game raw damage builds.
Undoubtedly those who have played the first game will be ahead than those learning the system, but you greatly exaggerate the amount of time and effort needed to become proficient in the game's mechanics as well as theorizing which skills/classes synergize well together, lol.
As long as you go in with the attitude where you look over all the class skills, and being like "hey that sounds like it will combo well with this one" and if unsure actually test it in battle, you'll do alright.
Yup, finding out what works against which boss without reading a wiki or walkthrough is one of the fun parts!
It's a necessity to keep the game as open-ended as possible. It's no different from, say, Elden Ring where you can attempt most of the arenas in any order and of course some low level zones are going to be pitiful if you come there late in the game.
It's quite enjoyable this way. You see the world, make a friend, and even if you were over leveled due to exploring and having fun, it's nice to know the adventure was great. Didn't need 4 player party.