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Personally, having beaten 5/8 of the stories in OT2, I'd say Chained Echoes was more enjoyable overall. The "back half" of Octopath, where you do the other four character stories, really drags. You've already seen most of the classes and locations, plus you have all the gear from your level 50+ party. It turns an already fairly easy game into a blitz through the paths.
On the other hand, Chained Echoes can be hit-or-miss depending on how you feel about its twists on the JRPG formula - notably, some players hate the Overdrive bar - and it has some rough edges. Some of its systems are confusing or underused, like the crystals you slot into equipment.
The big difference is that when I beat Chained Echoes, I felt like I could've kept playing. At my current point in Octopath, I've enjoyed it but I'm ready for it to be over.
Where YOU do the other four, maybe. Since when is that the intended way to play?
Read between the lines and it's the intended way. The party neatly divides into East vs West, with both sets of four covering all the available path actions, and the chapters are spaced out such that doing four chapters of the same tier sets the party near the level to begin doing the next tier.
Ideally, you'd set up two parties and switch between them so you could clear all the chapters of a tier at the same time, except the game prevents this by locking your first character into the party. All the alternative ways to play end up with at least your protagonist overleveled, if not overgeared, unless you do something very outside-the-box like purposefully leaving them dead.
Anyway, my point is that you're going to have a "back half" of the game regardless of how you play. Unless you go out of your way to finagle things, you're going to progress faster than the content left to do. If you've come up with a novel way to play that avoids this and isn't finicky or weird, I'd love to hear it.
Game looks horrible but I might try it out.
It's a phenomenal game as long as you're into mechanics. Its story is very light and mostly told through background events.
CrossCode, Chained Echoes, and Crystal Project are like the trinity of great indie RPGs, though. Hopefully, Sea of Stars lives up to its hype later this year.
And some of them are really really annoying. So while I HIGHLY recommend that game, go into knowing you are going to have some really annoying platforming throughout the entire game...
Better writing
Better graphics
Much more polish
Chained Echoes:
Much better exploration
Better overall story
Better difficulty
1/3 the price
I have a way and its not complicated! - just level all characters (except the one that's locked) roughly equally - always do a chapter for a character (out of all 8) as soon as that char is the right level and take with you the lowest levels you have to help raise their levels. - I have done this and have 7 level 37 chars and 1 level 50 char, and never found anything has been over levelled so far due to always doing the chapters at the right time, and bringing mix of overlevelled main and underlevelled others and am now close to last chapter for all now. - This is possible cause of the 2nd jobs, but does mean i move some around when i change chars of course to keep a good set of skills in the party.