Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ochette and Hikari are roughly tied in offensive effectiveness (IMO), either of those 2 make the best armsmaster, IMO. Temenos also makes a good arms master, just because of his talent ability that lets him chip away shields with any attack, and arms master does a bunch of hits.
As far as offensive mages go, I think Partitio is better because he's got a better talent ability (maxes boost gauge), and there's a passive where he can start with max talent gauge every battle, which means max boost gauge at the start of every battle with Partitio, so he can max boost AOE nuke the screen on the first turn.
This damage was done against un-broken enemies too. Even mobs not weak to fire get hit for 15k with no weak point, no crit, and not broken. The damage would have been sub 10k without Throne and Temenos buffs/debuffs.
https://steamcommunity.com/sharedfiles/filedetails/?id=2941120844
1) Main attacker - Hikari (warrior/Armsmaster) - Brand's Blade and Shinjumonjigiri are super powerful. If you haven't unlocked armaster you can go with hunter. As passives - Deal More Damage is a must to pass the 9999 barrier.
2) 2nd attacker and debuffer - Throne (thief/warrior). The reason why I choose warrior as subclass is because of the Abide (attack buff) and the divine Brand's Blade - which is super powerful to use on single target.
Also Aggressive Slash is very good for breaking shields. Basically what Throne does is Armor Corrosive, then when shields almost destroyed Abide+Brand's Blade.
Aeber's Reckoning is nice when you have to deal with lots of enemies, deals a lot of damage if you have high speed stat (since dealing damage proportional to your speed).
3) Healer - My 3rd member is Partitio as merchant/Arcanist. Yes, Partitio as healer, I'll explain how it works.
First combo is Seal of Diffusion (Extend the reach of skills that only target the user to affect all allies for x turns) + Sidestep (so basically physical immunity for all party) and also the combo Seal of Diffusion + Rest (heal + SP for all party). And there you have - a BP battery + healer + phys immunity for party.
Now if you don't have Arcanist you can go as Apothecary or Cleric as subclass to keep your party alive.
4) the 4th party member is a flex ( you can either have Ochette/warrior for another dps + Take Aim and Leghold Trap or Temenos/scholar (which works nice with Throne night time buffs).
Of course there are lots of other party compositions and mine is far from perfect, but I almost finished the game with it and it was super fun.
For mob fights (XP, JP, money farming) I use Hikari+Throne+Partitio+flex.
Everyone should have Boost-Start+Vigorous Victor as passive. Also when farming Grows on Trees (for leaves) + Hard Worker (JP) + Life in the Shadows (XP + JP when fighting at night) + Accessories for JP and XP.
Partitio must have A Step Ahead passive (The equipping character will act first at the start of battle), that way all other team-members will have 3 BP directly at the start of the fight. Then you can attach full power with either Throne's Aeber's Reckoning or Hikari. For Hikari I found a skill named Divine Dual Edge (I think it's one of the skills you learn from the story battles) - this attack is quite devastating and hits 2 times all opponents.
I think the absolute perfect team without a shadow of a doubt is Hikari, Castti, Ochette and Partitio.
Hikari can dish out great damage, in fact he can dish out the highest damage in the entire game thanks to an exclusive skill he has. But he's also a great tank. Just Incite + Counter and in addition this will fill his latent gauge extremely quickly.
Ochette is extremely flexible thanks to her talent. She can cover pretty much anything you can think of. And she basically never have to worry about running out of SP since her talent is free. Her latent power also helps a lot with debuffing and/or reducing shield.
Castti is a god tier support. I mean nothing even comes remotely close. Using her concotion she can heal/SP/BP restore the entire party every single turn. And she can be quite handy with breaking enemies since each ingredients makes the spell trigger an additional time as opposed to making it stronger. Also a very good debuffer. After she has gotten a certain skill she can even dish out surprisingly high damage.
Partitio is the best utility the game has to offer. You can use him as a SP/BP battery for the rest of the team. But he can also nuke turn 1 with full BP after he has gotten a certain skill. Aside from just being a good battery, he can provide other utility such as summoned help or taking over an enemy's turn.
This is not to say that the other characters are bad. They aren't. Any party composition can get you through the game. I just think that relatively speaking, these four characters stands above all other.
Personally made Castti the main tank/fighter, she suits the armor and the axe is slappin.
Agnea seemed to fit engineer since turn one she can fill your party's health/sp/bp
Also I can't stand not having a merchant and thief. Mercs are OP for both breaking, damage (if you're rich), and AOE defense buff, plus BP donate is essential for both trash mob farming and boss fights, and thief's debuffs is vital for tough bossfights.
1. Ochette
Hunter + Thief
2. Agnea:
Dancer + Merchant
3. Osvald:
Scholar + Cleric
Fourth Slot can be literally anybody, because you can wipe the game with just the above three characters.
Hikari's 4th passive is great, for example, but it doesn't make Hikari a must-have hero because you can equip it on any character.
Ochette's entire purpose revolves around her tamed beasts. Something no other character can utilize.
Castti is the one that can be most used by other characters, however none do it as well as she for two main reasons. First is that her latent power allows you to use the hard-to-acquire/rare ingredients for insane support potential. Second is that when she's not healing, she will mainly focus on debuffing. And she is the only character in the game that can use Drastic Measures, which deals insane amount of damage based on debuffs.
Partitio as a battery is very exclusive to him. Sure you could give another character the Merchant job and use the "Donate BP". But no one will be able to use it as well as him. Because his latent power is pretty much designed around it. You can max give BP turn 1 and then use your latent power and max give BP turn 2 as well. Which is something no other character can do even with the Merchant job. Aside from giving BP, he is also the only one who gets access to the Share SP. Although a bit redundant with Castti, it's still a good option. As well as Negotiate Schedule being exclusive to him, which is just absolutely broken as long as you have the money to spend.
I still think Agnea is a better battery than Partitio tho. The 500HP/40SP dance session is too good to give up.
Your list still seems to be focused on "the perfect party is the one that can min/max the most damage out of one single ability," which I think is generally incorrect.
You fight bosses at nighttime and they get debuffed and your party gets buffed automatically, so they don't have to waste turns to do it. Once the arms master gets a full boost off on a broken boss, its pretty well over.
Also, what's Hikari's unique ability that does more than 300k with sixfold with arms master? My arms master Ochette does 45-50k per chop with sixfold.
Agnea is only a fraction as capable of giving the party BP as Partitio is. Which is what makes him a much better battery.
I have no idea where you got this idea from? The mention of massive damage in a single ability is only a fraction of what I talked about. I discussed battery, healing, tanking, coverage, debuffs and buffs. And you somehow only got min/maxing damage in a single ability from that?
Yeah but that fraction is like 9/10.
Different playstyles I guess. I don't typically run Castti because I hate spending half my game restocking consumables. That's also why I don't consider her to be a BIS or efficient character (resource sinks aren't efficient). I'll use her latent but otherwise I don't touch the concoctions. I've always hated making abilities based on consumable items. That's also why I ignore Negotiate Schedule.
Your "perfect" team is either going to have to grind to restock money/consumables constantly, or limit the use of abilities that make them "perfect" to only a very few battles. My "perfect" team will always be able to use their abilities in each and every battle without fail. Just different ideas of perfect.
It shouldn't take more than a couple of turn cycles to take out a boss, so a long haul, war of attrition strategy isn't really needed outside of very special circumstances (like having to use 2 parties, not gonna spoil it). This is also why I place such a high value on instant buffs + debuffs, because that just lowers the amount of turns required to end the fight.