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I usually around the chapter 3 lvls of my A team start to play my B team with my main character overleveled to assist. By then I have the gear to twink my B team and they dominate everything of similar levels.
I want to have everyone high level before doing chapter 4 and/or the late game dungeons. Not to mention completely skilled out secondary jobs and EX skills too.
If you do not wish to twink out the under leveled heroes, then don’t. I personally don’t like fighting trash again for levels, this lets me breeze thru it.
Edit: It's also worth noting that Throne and Temenos have good synergy since they buff/debuff the party/enemies at nighttime. Furthermore, you can use the Merchant subclass to speed up the JP grind with Arrow of Fortune; it gives extra JP based on how much damage you do (in relation to the current health of the enemy, not how hard to hit is...so if an enemy has 5hp left, don't expect 25 JP).
If you keep rotating your party members while
exploring and doing stories they will all be at the same level and this
also keeps you from being over levelled.
You are missing out on a fantastic classic style jrpg for a non issue.
It was never meant to have auto levelling.
In either case, the question that needs to be asked is this: what possible reason was there for not simply leveling up the characters a proportional fraction of your main party's level? So far as I can tell, all it would do is reduce grinding time. Again, it's not as though you're actually being forced to use the under-leveled characters in scenarios they are ill-equipped to face, so the only reason I can see to not to do this is to artificially increase game play time by compelling the player to grind. Maybe there's something I'm missing here. I'm not even saying they should auto-level to the same as the rest of the party (although that too is a fantastic idea used effectively in another RPG called Rise of the Third Power), just not level 1.
Furthermore, it should be said that I fully recognize that this feature will not be changed. I am not pointing this out because I expect my words to somehow alter the mechanics of an already finished product. I merely state my feelings because it seems like a pointless mechanic that other, similar games would do well to avoid.
Ironically enough, a friend gifted me the game for my birthday, so now I'll be playing it regardless. Perhaps my feelings will change after having experienced it firsthand. We shall see.
You're not missing anything. You are right, it would be better if they, at a minimum, scaled your excess characters a percentage of the XP that the active characters are getting. Yes, they would be OP for their opening chapters but it would eventually even out. Basically they just want you to level all the characters at the same time, which is a little tedious.
It's also cumbersome because you can't just swap party members on the fly like in other games. I think it wouldn't quite be as bad if you didn't have to go to an inn every single time you want to swap party members and God forbid you make a mistake or change your mind, back to the inn again. It's definitely a weak point that should have been resolved between games.
I'm still enjoying it but there are definite flaws.
And that's the important part of what I'm saying. Far be it from me to say the game is "bad" because of this one flaw. It seems like a genuine triumph, and good for the devs. I'm happy for them. But that doesn't excuse us from pointing out its flaws and where it could be improved. I appreciate your clarity of information. Like I said, I now own the game, and I hope to still have a great time with it! But man, it would have been nice if this feature had been fixed. Ah well, we take we can.
And thank you all for your civil and thoughtful engagement. I don't mean to be contrarian, and I'm grateful for the actually genuine responses. I'll see you on that octopath!
Well this might be spoiler ish, but you unlock the ability to just swap around the 8 character however you like from the menu, after you technically finish the base stories and at a point where you need to fully utilize 8 character for a certain fight~
For me i personally had no issue with it what so ever~ the way i play an RPG is more lean towards exploration, the moment i grab all 8 characters in this game, i just went off exploring the whole map. By the time i decide to come back to do story, all my units are already lv55+ and just about to start chapter 2 of their story~
Imo grinding seems to be faster in this game now, with all the revamp classes and new latent power feature. i personally would've prefer harder grinding but i guess less grinding would be more appealing for others. 80+ hours in and i already fully finished the game~ overall there will always be some flaw, but imo this game is gud for whatever its worth~
I'll admit, this is actually heartening to me. The fact that the game is open enough for you to be able to just explore to your heart's content is massive upside in my book. I played Xenoblade Chronicles 3 this way and it was terrific; I was so over-leveled for the story, but had a blast doing it. (Of course, Xenoblade 3 resolves the issue with character leveling by utilizing its full cast at the same time, so grinding is not at all tedious). Regardless! That is a very welcome feature you've mentioned.
The caits and octopuffs are way too rare to be reliable even with rare game passive + 3 accessories + the skill that increases accessories, 1 in 30 battles if I'm lucky to see a chubby cait even with maximum boosting equipment.