Bounty of One

Bounty of One

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Multiplayer issues
Players have to actively work on staying together, if you get too far from each other you end up very close to the edge of the screen where you dont see incoming enemies or bullets.

Loot is split meaning players cant chose the same reward, my chests so far had 3 rewards, not sure if that means that in a full 4player match one is out of luck

Reviving others costs a reward, its too pricey and discourages from multiplayer play due to its punishing nature

Progression only for the host......nuff said
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Showing 1-1 of 1 comments
Khadgar Feb 12 @ 11:34pm 
Originally posted by MTB-Fritz:
Players have to actively work on staying together, if you get too far from each other you end up very close to the edge of the screen where you dont see incoming enemies or bullets.

I noticed this too. It wasn't a huge problem for us, but maybe the screen could zoom out at least a little bit if you get farther away from one another? But given that boss fights have a fixed screen, it seems intended that there is only a fixed amount of screen-space to work with. Outside of boss fights, though, it might be cool to allow some camera zoom-out.

Loot is split meaning players cant chose the same reward, my chests so far had 3 rewards, not sure if that means that in a full 4player match one is out of luck

I kinda liked this as-is. It made an interesting choice as to who gets what upgrades that *everyone* wants, like damage+. It encouraged specialization, instead of everyone just going all damage+ all day. One person slurps up the dash+ upgrades and does a dash build, another person takes the crit+ stuff. One person grabs health+ and does big health build, another person takes healing & self damage and does that.

Reviving others costs a reward, its too pricey and discourages from multiplayer play due to its punishing nature

If you die in singleplayer, the run is over, full stop. If you die in multiplayer, you get another shot, at the cost of a level-up. How is that discouraging multiplayer?

I suppose if your co-op partner is dying every single round, that's more of a skill difference issue, as that person who dies every round would not be doing better off playing solo at all. I think they could add in a Redemption Option that just makes your partner auto-revive every time you level up (or after X seconds of play), though, to alleviate people who find this system annoying, or are playing with someone of wildly different skill level, like a non-gaming partner, or a child.

Progression only for the host......nuff said

What do you mean by this? Isn't this game local co-op only?
Last edited by Khadgar; Feb 12 @ 11:35pm
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