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I noticed this too. It wasn't a huge problem for us, but maybe the screen could zoom out at least a little bit if you get farther away from one another? But given that boss fights have a fixed screen, it seems intended that there is only a fixed amount of screen-space to work with. Outside of boss fights, though, it might be cool to allow some camera zoom-out.
I kinda liked this as-is. It made an interesting choice as to who gets what upgrades that *everyone* wants, like damage+. It encouraged specialization, instead of everyone just going all damage+ all day. One person slurps up the dash+ upgrades and does a dash build, another person takes the crit+ stuff. One person grabs health+ and does big health build, another person takes healing & self damage and does that.
If you die in singleplayer, the run is over, full stop. If you die in multiplayer, you get another shot, at the cost of a level-up. How is that discouraging multiplayer?
I suppose if your co-op partner is dying every single round, that's more of a skill difference issue, as that person who dies every round would not be doing better off playing solo at all. I think they could add in a Redemption Option that just makes your partner auto-revive every time you level up (or after X seconds of play), though, to alleviate people who find this system annoying, or are playing with someone of wildly different skill level, like a non-gaming partner, or a child.
What do you mean by this? Isn't this game local co-op only?