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I enjoyed every moment of very hard, tottaly like challenge.
Yes, lardmarks for easy normal hard and very hard levels. To be able to fit somewhere in between them.
I suggest amount blocked for blocking slider, currently blocking negates 98% damage which is quite over powered.
LOL I noticed that. When I played normal. I honestly thought it blocked all damage until I fought the boss Jackal. I guess we're playing as Ponce de Leon's personal martial artist.
That sorta thing would be nice. I've been wondering if experience for levels is affected in difficulty levels. It feels like it is, but then again at a higher difficulty everything is more challenging so that might just be a feeling and nothing more. Definitely specific amounts would be appreciated.
I will say as a side-note, I love that Perma-death is a separate option. Too many games force combine it on the hardest difficulty. Good on the devs for giving the option.
I am happy with 5 faints.