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I also expected to find a few of my missing crew mates, only to find their skelital remains only days after washing ashore as if they had been there for decades, which really didn't make any sense. I was disappointed to find there were none left.
Fallout 76 when released did the same thing. When you exit the Vault after having recently revived from the stasis chamber you were in for the last 200 years, and enter the wasteland for the first time, all the inhabitants of Appalachia were gone, most having died of radiation or being turned into the Scourge, feral mutants who were no longer human and would just attack on sight. But not a single living human to be found anywhere. The entire back story was learned only by finding and listening to Halotapes or reading computer terminals of what happened just after the war. This did have a certain appeal in itself but overall didn't go over well with the player community as the game went from beta to release, eventually Bethesda corrected their mistake by adding NPC's into the game much later. Not making any comparisons here but Fallout 76 was a dumpster fire at launch and for the following two years and that was one of the reasons but there were many more. The game has improved immensely in the three years that followed that first two years but they lost a lot of potential profits with the unending string of serious bugs and bad choices. They have relied heavily on the Atomic Shop to sell in-game items to try and recover, so much so that the game has turned into an online store and barely resembles the original Fallout games. It's a very sad end for what used to be an amazing and immersive brand name game.