Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Each point of water is 0.05 kg.
I suppose you calculated full tegu vs empty bamboo :P
I do agree though that flasks are unbalanced - water should be 1kg per liter. Either our char needs only 0.5 liter of water per day or water should weights like 0.2 kg per point of water (== 5 thirst). Also barrels should be able to carry much more water than flasks. Barrel storing less water (30 units == 1.5 kg weight) than tegu flask seems a bit funny :)
Stationary barrels should be able to hold like 100 units of water to be worth constructing.
I completely agree.
+1
I agree I don't like the idea an entire class of animals skins only have ONE item you can make from it. Hopefully the devs will get creative and add things like being able to decorate your house with rabbit hides, or as a component for different kinds of armor. As it is now basically you can make a bag with the Alligator hide and Hunters Armor with the Rabbit hide. Maybe make some Alligator Armor, or Rabbit Hide furniture. There's so many things they could do to make the game more robust and content filled. Hopefully they will if they want the longevity instead of just a one and done game. If it weren't for the base building feature I would have moved on long ago. And the Ray hide you only need one fresh hide to make one of the Stormbreaker upgrades.