Survival: Fountain of Youth

Survival: Fountain of Youth

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Hope island, any real choice for the main base?
I'm restarting a VH run, and for Hope I was trying to come up with a good reason to not put the main base in the cove ... I have been considering the beach of the starting area, but one thing that plays against it is that by the time you are ready to get serious for your Main Base, the starting area is totally depleted of resources. So is it The Cove and nothing else?
Originally posted by Enter the Wang:
I tried a few different spots, but the big limiting factors seem to be:
1) Access to the sea for bringing in resources via ship
2) Access to resources locally (perhaps with a priority on Long Sticks and Wide Leaves)
3) (not as big a deal) No aggressive animal spawns within the base perimeter.

The cove meets these requirements. I've seen people build at the mouth of the cove, but I prefer the end of the cove for closer Jungle access. It still has a reasonably close date palm for juicers.

It is technically possible to build anywhere, but you are trading quality of life for aesthetics. You will have to either travel further with cart to collect resources locally or do painful transfers from ship to cart at your dock and then drag everything inland to your base (if you aren't building on the coast).

The cove is a beautiful location to build, but after a while you do get sick of the monotony. I thought about relocating to Silver Island, but that place is worse for access to resources. Same with the Iron Island grotto.

Next time I restart (which won't be for a while), I'll probably build somewhere coastal away from the starting beach or the cove, just for a change in scenery.
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Showing 1-9 of 9 comments
Thakard Gaming Dec 5, 2023 @ 10:09am 
Or you just make a cart. Then you can have all the resources you need. I have done VH playthroughs from the starting spot no issue.
Subsonic Dec 5, 2023 @ 11:46am 
Originally posted by BladeofSharpness:
I'm restarting a VH run, and for Hope I was trying to come up with a good reason to not put the main base in the cove ... I have been considering the beach of the starting area, but one thing that plays against it is that by the time you are ready to get serious for your Main Base, the starting area is totally depleted of resources. So is it The Cove and nothing else?

You're only limited by your imagination and effort. Put your base where you want, you can make it work if you really want a base in a specific place. It's up to you what you want out of the game, what does it matter what anyone else prefers? It's a single player survival game, do what you want to do.
BladeofSharpness Dec 5, 2023 @ 12:50pm 
I'm not saying you can't put it anywhere, with more or less efforts. But it seems to be this is the spot that rakes the most advantage. Sure I can set it up inland or on another coast! I was trying to see if I was missing something, a great spot, even if I know quite well the initial island.
The author of this thread has indicated that this post answers the original topic.
Enter the Wang Dec 5, 2023 @ 3:35pm 
I tried a few different spots, but the big limiting factors seem to be:
1) Access to the sea for bringing in resources via ship
2) Access to resources locally (perhaps with a priority on Long Sticks and Wide Leaves)
3) (not as big a deal) No aggressive animal spawns within the base perimeter.

The cove meets these requirements. I've seen people build at the mouth of the cove, but I prefer the end of the cove for closer Jungle access. It still has a reasonably close date palm for juicers.

It is technically possible to build anywhere, but you are trading quality of life for aesthetics. You will have to either travel further with cart to collect resources locally or do painful transfers from ship to cart at your dock and then drag everything inland to your base (if you aren't building on the coast).

The cove is a beautiful location to build, but after a while you do get sick of the monotony. I thought about relocating to Silver Island, but that place is worse for access to resources. Same with the Iron Island grotto.

Next time I restart (which won't be for a while), I'll probably build somewhere coastal away from the starting beach or the cove, just for a change in scenery.
BladeofSharpness Dec 6, 2023 @ 12:12am 
Thanks, this sums up pretty well the situation!
Lord Skarra Dec 7, 2023 @ 1:01am 
I lived on hope island for along time... i then moved to iron island in the little area under neith... to get iron resources and such... now i'm on silver island in the main bay in the north.

hope island and silver island are my favs so far... whoever thought building bases on extremely small spaces was clearly not realizing noone is going to do that, since litterly resources are annoying... to haul...

ur ship holds 600...
ur most highest tier crate? that looks exactly like the one on the ship? 100?
ur cart? 160?
ur inventory? 82 without going slow.
without the best inventory bag... or any bag for that matter. 35. like waht?

I'm sry but if they wanted me to build bases, they shoulda gave me like a thousand each on all those stats... and then i would probably stay in 1 place... or bother making a big base.

whats the entire point of making a big base? theirs no furinture decor, or anything like that.

its not like we have paintings or random objects we can put in our houses... sinks/toliets/weeirdness...

the entire base, is just a giant warehouse to me...
and random crafting tables everywhere and a bed inside a room.
Enter the Wang Dec 7, 2023 @ 1:38am 
Originally posted by Lord Skarra:
the entire base, is just a giant warehouse to me...
and random crafting tables everywhere and a bed inside a room.

To be honest I just built a 1 x 1 shack to have a bed in it in my base. The rest of it was outside machines and storage crates, with the fire under a canopy and junk piles. Looked like complete trash.

This is the optimal way of playing. 'How can I get resources to my crafting machines?' is the only real consideration in base location.
BladeofSharpness Dec 7, 2023 @ 2:50am 
It's quite evident that in about 90% of games with base-building mechanics, constructing a base serves more as a cosmetic or flavor aspect rather than a survival necessity. Take Valheim, for instance: some players might build elaborate Viking longhouses, while many others, like me, opt for a simple square hut.

In a few games, base building is crucial, such as in Factorio, where it's necessary for Tower Defense, or in Icarus, where it's essential for protection against the weather. Even in these cases, the base can be quite basic in appearance.

Certain games attempt to encourage players to create attractive bases. They do this by awarding "beauty points" for placing decorative items like a comfortable armchair or a high-quality fireplace. These points, in turn, enhance morale and thus offer an in-game advantage. Grounded is a notable example of this, and Rimworld could be considered as well. However, even in these games, the concept of beauty is quite subjective. The game isn't assessing your Feng Shui skills. Simply placing five beds with silk linens can suffice.
Enter the Wang Dec 7, 2023 @ 3:15am 
Pretty much. If you can tolerate your home base's aesthetics, your home base is great. There are many players that will OCD their way to make sure that all of their emplacements are aligned geometrically, but that isn't what is efficient in time spent vs objectives achieved.
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Date Posted: Dec 4, 2023 @ 11:41pm
Posts: 9