Survival: Fountain of Youth

Survival: Fountain of Youth

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Extreme difficulty request
Having learned and played the game on Very Hard, the start, combined with my ignorance, was very challenging. It was an incredible experience, up there with my early experiences of The Long Dark survival, which is very high praise.

It didn't take too long to slip into comfort and excess though, even on a first playthrough. So, I was hoping to request for either an even harder mode, or, for a 'custom' mode with settings options to make survival even more extreme.

I think there are lots of options for more challenging mechanics, as a complicated approach from a development perspective. Though, even just harder base settings would be very much appreciated i.e. % Food/Water value change, longer work times, higher impact from weather and negative effects, worse chances to heal/successful treatment, higher tier wild animals etc.

I love that early feeling of really fighting for my life and whilst it's good to make progress and succeed, it's always bittersweet to move past that into comfort. :peeperfish:
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Εμφάνιση 1-5 από 5 σχόλια
I'd definitely like that. I'd prefer to consider it as challenge toggles rather than a difficulty settings. And I do disagree a lot on simply inflating the number. It should introduce newer mechanics
Something like:
>resource marker no longer appears on the map
>no more regeneration on most resources
>medicine increases recovery chance instead of instant cure
>armor only increasing timer instead of giving full immunity
Αναρτήθηκε αρχικά από LittleBallOfPurr:
Having learned and played the game on Very Hard, the start, combined with my ignorance, was very challenging. It was an incredible experience, up there with my early experiences of The Long Dark survival, which is very high praise.

It didn't take too long to slip into comfort and excess though, even on a first playthrough. So, I was hoping to request for either an even harder mode, or, for a 'custom' mode with settings options to make survival even more extreme.

I think there are lots of options for more challenging mechanics, as a complicated approach from a development perspective. Though, even just harder base settings would be very much appreciated i.e. % Food/Water value change, longer work times, higher impact from weather and negative effects, worse chances to heal/successful treatment, higher tier wild animals etc.

I love that early feeling of really fighting for my life and whilst it's good to make progress and succeed, it's always bittersweet to move past that into comfort. :peeperfish:
You can always do the Lone Survivor mode on Very Hard. Makes life a wee bit nerve wracking not having the safety net of multiple lives.
Αναρτήθηκε αρχικά από Owlie:
I'd definitely like that. I'd prefer to consider it as challenge toggles rather than a difficulty settings. And I do disagree a lot on simply inflating the number. It should introduce newer mechanics
Something like:
>resource marker no longer appears on the map
>no more regeneration on most resources
>medicine increases recovery chance instead of instant cure
>armor only increasing timer instead of giving full immunity

I would also much prefer more challenging mechanics, though the inflated numbers seem like an easy first step at this stage of development.

No resource markers is a nice one, a mental challenge.

I agree that some of the resources could do with a pretty significant nerf to regen speeds (As much as I appreciate you delicious date juice.) I had considered some animal resource, possibly others, only regenerating if conditions are kept right i.e. Leave eggs to get more birds, 2 small boars/crabs left alive to spawn more etc.

Agreed that the insta-cure in medicine does make afflictions fairly risk free once you get established. I like the concept that it boosts you into more likely to improve, but no guarantees it won't worsen.

Nice idea with the armour, keeps the elements as a meaningful longterm issue.
Αναρτήθηκε αρχικά από Thakard Gaming:
You can always do the Lone Survivor mode on Very Hard. Makes life a wee bit nerve wracking not having the safety net of multiple lives.

I'm a fan of perma-death with no lives too, whilst I didn't understand what the 'fainting' setting meant when starting, I haven't fainted in my current game and intend to treat a faint as permadeath. I would still like much more of a 'threat' of that death looming over me longterm.
Αναρτήθηκε αρχικά από LittleBallOfPurr:
Αναρτήθηκε αρχικά από Thakard Gaming:
You can always do the Lone Survivor mode on Very Hard. Makes life a wee bit nerve wracking not having the safety net of multiple lives.

I'm a fan of perma-death with no lives too, whilst I didn't understand what the 'fainting' setting meant when starting, I haven't fainted in my current game and intend to treat a faint as permadeath. I would still like much more of a 'threat' of that death looming over me longterm.

If you chose one faint option, then it's indeed permadeath.
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Εμφάνιση 1-5 από 5 σχόλια
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Ημ/νία ανάρτησης: 1 Μαϊ 2023, 7:50
Αναρτήσεις: 5