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Ray Gigant, for example, can run on 2GB from my own personal experience, but minimum specs are 6GB ram because a certain set of animation-heavy sequences have significant slowdown on anything under that.
Plus it has Denuvo, which is known to negatively impact performance too.
The DS's resolution was 256x192. Images take up far less ram at smaller resolutions than they do at higher resolutions.
A character on DS was roughly 100 pixels tall. The same character on PC is 500 pixels tall. That's 25 times the area for each sprite more than the DS version had. If you take a 256x192 image and increase it to 1080p, the file size increases exponentially and takes up far more ram. And with a video game, its graphical rendering also has to take into account transparency and other factors that increase RAM usage.