Ghost Trick: Phantom Detective

Ghost Trick: Phantom Detective

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Janeator Mar 9, 2023 @ 2:52pm
Minimum Requirements
A DS game gets ported to PC and suddenly needs Windows 10, 8GB RAM and DX12?
What?
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Showing 1-8 of 8 comments
It's the lowest setup that they are willing to test on.
ATKOtter Mar 9, 2023 @ 3:29pm 
Originally posted by Henke37:
It's the lowest setup that they are willing to test on.
For some games, they can run just fine on lower end PCs, but certain segments might negatively impact performance so they set the minimum specs as the machines that'll have no performance impact from performance heavy sections.
Ray Gigant, for example, can run on 2GB from my own personal experience, but minimum specs are 6GB ram because a certain set of animation-heavy sequences have significant slowdown on anything under that.
Janeator Mar 9, 2023 @ 3:30pm 
What can a DS game with just HD assets do that would require 8GB RAM?
ATKOtter Mar 9, 2023 @ 3:33pm 
Originally posted by Janeator:
What can a DS game with just HD assets do that would require 8GB RAM?
I would assume because the game uses pre-rendered 3D models as 2D sprites, which would take up a lot of RAM, but otherwise I couldn't tell you because I don't have access to the game nor a PC under the recommended specs.
Plus it has Denuvo, which is known to negatively impact performance too.
Janeator Mar 9, 2023 @ 3:40pm 
I don't think you understand how that works. But it doesn't matter. The thing ran on the DS.
ATKOtter Mar 9, 2023 @ 3:52pm 
Originally posted by Janeator:
I don't think you understand how that works. But it doesn't matter. The thing ran on the DS.
I do understand how this works. This thing ran on the DS at DS resolution.
The DS's resolution was 256x192. Images take up far less ram at smaller resolutions than they do at higher resolutions.
A character on DS was roughly 100 pixels tall. The same character on PC is 500 pixels tall. That's 25 times the area for each sprite more than the DS version had. If you take a 256x192 image and increase it to 1080p, the file size increases exponentially and takes up far more ram. And with a video game, its graphical rendering also has to take into account transparency and other factors that increase RAM usage.
Last edited by ATKOtter; Mar 9, 2023 @ 3:54pm
VDZ Mar 9, 2023 @ 6:05pm 
Originally posted by AlexHusky:
Originally posted by Janeator:
I don't think you understand how that works. But it doesn't matter. The thing ran on the DS.
I do understand how this works. This thing ran on the DS at DS resolution.
The DS's resolution was 256x192. Images take up far less ram at smaller resolutions than they do at higher resolutions.
A character on DS was roughly 100 pixels tall. The same character on PC is 500 pixels tall. That's 25 times the area for each sprite more than the DS version had. If you take a 256x192 image and increase it to 1080p, the file size increases exponentially and takes up far more ram. And with a video game, its graphical rendering also has to take into account transparency and other factors that increase RAM usage.
The NDS had 67+33 MHz of processing power (on a far less efficient architecture), 4 MB of RAM and 656 KB VRAM. The minimum PC system requirements require 144 times the processing power and 2000 times the RAM of the original game.
ATKOtter Mar 9, 2023 @ 8:47pm 
Originally posted by VDZ:
Originally posted by AlexHusky:
I do understand how this works. This thing ran on the DS at DS resolution.
The DS's resolution was 256x192. Images take up far less ram at smaller resolutions than they do at higher resolutions.
A character on DS was roughly 100 pixels tall. The same character on PC is 500 pixels tall. That's 25 times the area for each sprite more than the DS version had. If you take a 256x192 image and increase it to 1080p, the file size increases exponentially and takes up far more ram. And with a video game, its graphical rendering also has to take into account transparency and other factors that increase RAM usage.
The NDS had 67+33 MHz of processing power (on a far less efficient architecture), 4 MB of RAM and 656 KB VRAM. The minimum PC system requirements require 144 times the processing power and 2000 times the RAM of the original game.
And there's obviously a reason for that. Companies don't arbitrarily make their minimum requirements higher than needed, because it would cut out people who would otherwise buy the game.
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Date Posted: Mar 9, 2023 @ 2:52pm
Posts: 8