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Though I agree, a proper Arcade mode would be very appreciated (so much so that I dislike Shredder's Revenge's story mode). Some brawlers do this and this one would benefit from that too, since DD was born in the arcades and such
Isn't that misleading then? "Rogue" elements are procedural generation and random abilities/power-ups. If it alters based on how you play, that's just a branching style, hardly rogue-like at all.
It's an odd choice of words, but at the same time, it's good to see that you'll have more control over your game compared to an average roguelite game, even though you'll still receive powerups and abilities after levels from what I know
My initial assumption can be VERY wrong however, since we don't know how the game is going to play like, so take my guesses with a grain of salt