Double Dragon Gaiden: Rise of the Dragons

Double Dragon Gaiden: Rise of the Dragons

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a roguelike beat em up?
I don't mind if the devs want somehow highlight and diversify the new DD beat'em up game compared to SOR4 / TMNT SR, but I'm not really a fan of roguelike games in general, especially in a beat'em up game. I really hope there will be some main levels / a classic Arcade Mode without any upgrades like in SOR4 or Shredder's Revenge.
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Showing 1-5 of 5 comments
dmsephiroth May 4, 2023 @ 7:32pm 
Same! I don t like double dragon+ roguelike :/
MachTackle May 8, 2023 @ 7:23pm 
Expect something like Streets of Red considering that it has the same developers working on it.
KenjiN4 May 9, 2023 @ 10:13am 
Judging from the description, I think it will depend mostly on how you play. The maps will probably stay the same, but your abilities and enemy spawns will vary depending on your approach. That alongside alternate missions if I got it correctly. Nothing in the level of procedural generated stuff or random rooms too
Though I agree, a proper Arcade mode would be very appreciated (so much so that I dislike Shredder's Revenge's story mode). Some brawlers do this and this one would benefit from that too, since DD was born in the arcades and such
Last edited by KenjiN4; May 9, 2023 @ 10:15am
Originally posted by KenjiN4:
Judging from the description, I think it will depend mostly on how you play. The maps will probably stay the same, but your abilities and enemy spawns will vary depending on your approach. That alongside alternate missions if I got it correctly. Nothing in the level of procedural generated stuff or random rooms too

Isn't that misleading then? "Rogue" elements are procedural generation and random abilities/power-ups. If it alters based on how you play, that's just a branching style, hardly rogue-like at all.
KenjiN4 May 11, 2023 @ 11:05am 
Originally posted by Mysnomer, aspiring chocod:
Originally posted by KenjiN4:
Judging from the description, I think it will depend mostly on how you play. The maps will probably stay the same, but your abilities and enemy spawns will vary depending on your approach. That alongside alternate missions if I got it correctly. Nothing in the level of procedural generated stuff or random rooms too

Isn't that misleading then? "Rogue" elements are procedural generation and random abilities/power-ups. If it alters based on how you play, that's just a branching style, hardly rogue-like at all.
Yeah, sounds quite misleading indeed, if I had to defend them with that, I'd say they're using the term roguelite instead of roguelike, which has some/few rogue elements compared to the average experience, and that they're trying to catch some new players with that term
It's an odd choice of words, but at the same time, it's good to see that you'll have more control over your game compared to an average roguelite game, even though you'll still receive powerups and abilities after levels from what I know
My initial assumption can be VERY wrong however, since we don't know how the game is going to play like, so take my guesses with a grain of salt
Last edited by KenjiN4; May 11, 2023 @ 11:05am
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