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Hi Benji,
Even if SoR and Double Dragon are the same genre of game you cannot expect that they would play the same, is a bit like comparing Virtua Fighters with Tekken or Street fighters with Mortal Kombat, of course you will have your favourite game but both are good games.
Double Dragon kept the pace of the original game while SoR is faster, is really up to the player taste.
I personally did not like at all Super Double Dragon on the Snes, hit box was quite bad and did not give the feel of the hit. overall for my opinion SDD was quite bland.
Overall the art style chosen for this Double dragon game is ok but I would not accept it for a new Final Fight or Golden Axe game.
I would not say "This game is trash" I think is more that it did not meet your expectation.
If I were designing a new Double Dragon game based solely on personal preferences, I can assure you that I wouldn't have designed it like this. Nevertheless, I can appreciate what the developers were attempting to do here. Once I started playing to their formula, I found myself enjoying the game more than I initially did.
I don't desire that the Double Dragon franchise embraces this formula/style of play in future installments. For a side story and somewhat budget offering? I think it's fine and has already provided me enough enjoyment that I ultimately feel I got my money's worth.
Yep agree with this pretty much verbatim.
The first impression I had wasn't great at all, but now that I've played through it and started to dig into the design a bit my appreciation for it has increased dramatically.
I'm convinced if they'd have brought the aesthetic in line with previous games and made the game play a bit less streamlined and more execution based then there would've been very little dissent.
As it is, this is a great side-project that I hope increases interest enough for a core DD game next time.
Does it capture Roguelikes/compelling meta-progress? No, it's too barebone and amateurish.
Is it *FUN*? Yes specially co-op.
SOR4 is trash though, versus fighting freaks can love it to death it'll still be a terrible beat 'em up, i think this comes from someone who never played a game from this genre seriously or might only know 5 famous name.
Double dragon games are also pretty bad, they aged poorly, there's nothing really interesting in this franchise besides the characters maybe. This game at least understands it and attempted to do something fun.
So far DDG has no unlockables, the routes are the same cause the stage hasards sucks really but with good ironing, patches for the bugs and addsome quality of life improvement like running with a simple double tap might elevate this mid game to good.
I don't know what you've smoked, but there is nothing of the original DD in this game.
Which isn't a problem in itself. Graphics are very different, style is very different but I love it.
The gameplay has nothing to do with DD either, but here I wish it did, because it's just too painful to play. It's too tactical and cheap. And when the "beat'em up" fun isn't there, and when there's not much anything else (no real storytelling as in River City Girls), and the only motivation is to unlock stuff that should be available to start with (playable characters), it's really hard to play.
Where you could say it's "like the original DD" is that it feels like the many moments of slowdown in the original DD.