Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Wish I could upvote or emphasize this post to others somehow?
Please Flanne fix your stuff.
Or if you don't want to download something you can right click anywhere on the desktop , click display settings , go to your monitor display settings the screens 1 and 2 , and just pull 2 way off and to the upper right, they will snap back together but they will only be connected diagonally at the corner now so moving to the other monitor accidentally will be harder.
Agreed that the game should just natively support this. I've died twice now from cursor out of screen issues, one just now at the final boss on the first stage after 20 minutes, super frustrating to die to this. This is actually super easy to implement in Unity. Just add a toggle to your options menu called something like "Lock Cursor to Game Window" and have it call a function passing a dynamic bool from the toggle element and have an if/switch statement that sets:
Cursor.lockState = CursorLockMode.Confined; if true
and
Cursor.lockState = CursorLockMode.None; if false.
Boom done! I have this in my games if you guys want a copy of my script.
Epic version.