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2. Unlock for extra difficulty, game's not that hard if you know what you're doing
3. Achivements to flex
I have been playing different builds a bit, but there's kind of no reason to do so until you hit max difficulty anyway (achievement-wise, which is my motivation here :p) and I'd rather just jump to that difficulty now.
I don't need to play 15 runs, though. I need to play 15 runs on a much easier difficulty and then a bunch more, which is the issue.
It just comes off as unnecessary filler. Also lol recognising filler for what it is doesn't mean you're not enjoying the game wtf some people's logic is just pure facepalm.
I think there's a reasonable case for 3-5 difficulties. One pack of "small/elite/boss mobs have more hp", one for "small/elite/boss mobs move faster", etc. But yeah having reached and beaten darkness 15, I can double down on my initial statement. Game is good, but game length is artificially inflated.
That's grinding.
Playing 15 20min matches of a single player game is not grinding. That's just playing the game.
That is a grind. :p My whole point is that the difficulty did not change significantly except with one or two of the 15 darkness levels, so the rest was just slogging.
Either way, I finished the game, and I think it's a very fun 5h game that took 16h to finish. :p
The same applies to the difficulty scaling if they plan on making higher difficulties more difficult. I don't even believe the final boss is finished yet (I hope they intend to give him an actual attack eventually).
The game is what it is, unfinished. There's a lot of issues but I'm still enjoying it for what it is :)