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You might not value flame much but this perk alone breaks her because it allows for easy proccing of the invincibility or healing. And building around this late game with the ethereal rune means 10 seconds straight of just erasing everything with what is essentially a death beam at that point.
The only real downside of the ability is that the game itself can't handle it and will lag or have slowdown after a short while of just shooting.
you could pick shana's x3 upgrade with burn damage and you'd effectively have the same character.
picking ethereal rune and not having cadence instead is probably a reason you think she's good.
cadence with flamethrower is legitimately just the same thing as her passive.
I mean picking the right runes is basic with any of the characters that is a given with regard to their balance, you have a character that basically spreads flames effectively and taking advantage of that is the optimal way to go about. So picking ethereal and the fire rate runes allow seems the most straight forward way to about using the runes which are mean to be equipped according the weapon or character in mind.
And to be fair Shana's x3 can put any of the characters to shame really with whatever she builds provided you didn't get unlucky, she can basically outdo anyone if she gets any %damage buffs with the x3 or better yet saving the perk for a tome so you get x3 the bonus with that.
And the fire rate itself can easily go 360... I'm not sure why you seem to think it is locked in one direction when you quickly rotate it with the high fire rate going on.
In the same manner she can handle any weapon with a high fire rate or ammunition just fine, just that she has ones that she clearly excels at. She certainly terrible at using Crossbow and Grenade, but neither of those are that optimal at D15 runs as is anyways. And she can pull off a shotgun build just fine because aside pyromaniac she also gets pyro affinity which provides a 67% buff to burn rate, which just all adds with the new tome and intense burn and with a fast stacking weapon that just quickly deletes late game enemies even without having to rely on frost due to the high numbers. Flame is still a very effective boss killer which does matter at D15 since it makes sure you stay ahead of the curve in progress.
every character is powerful late in the game, but using cadence and getting level 10 before the first boss spawns and overcoming the weakest point in the game. 0-7 minutes decides the rest of the game for D15.
i did reckless on D15 with abby and grenade launcher and i'm not even sure other characters can use the grenade launcher.
also i understand you don't need to do those type of achievements on D15, but that's no fun.
seriously tho, use flamethrower and cadence, 3231 sword 3111 shield.
scatter, frost, frostbite,shatter. pretty much afk, personally i think frostbite/shatter needs a nerf bcus it makes basically everything else irrelevant and only way i've done crossbow on D15.
It isn't going to activate 25% of the time because it does seem to keep track of kills while you're on a rampage to a certain degree. The uptime especially with a high fire rate can be quite high or it could be from energized shot as well. But the uptime of ethereal on a high fire rate on higher mob densities of D15 is not low at all by the time you reach the 12 minute mark from what I've observed, that you can consistently proc ethereal at that point onwards with more ease.
I'll just post a video I did for this thread to show quickly this thing snowballs as a trait, much like x3. All I can say is it basically was the fastest wave clear alongside boss killing without having to rely on shatter at all. And this strategy can be replicated easily on other weapon aside grenade and crossbow honestly. So it is a lot more general than just two good weapons.
Other than statistically brutal RNG on upgrade offers (something which can sabotage anyone), I have to say Diamond has been my #1 and #2 easiest D15 clears, and the means by which I forced through a Crossbow win.
Her free stats from getting hit or healing can really start to get out of hand if you force a Burn build for the healing. She does have 1 bad chest drop, but when considering her good early mid AND late game, I feel better about using her with any weapon except Grenades than I do several other combinations.
I don't hate the CC.
I don't hate damage procs to offset weak hits.
But I don't think attaching those 2 traits together was a good balance decision.
I would like to see the CC remain but the % damage procs moved somewhere like that Death Rounds synergy or the Overload synergy.
This is basically how it ends up... And this is with a shotgun mind you, so lower ammo baseline... This can easily be replicated with Revolver, SMG, Batgun, and Flame Cannon with ease. The only ones it doesn't work well with aren't really performing as well in D15 anyways.
The conditions for this is not niche at all and as you can see from the 12 minute mark wave the activation for Pyromaniac and Ethereal is ridiculously easy, and from that point on you can combine this with anything to extend the pyromaniac time. This is a D15 run to boot so you can see how quickly it melts a boss with just pure damage. I also avoided ice for as late as I could just to show this more or less is self-sufficient. Other than that I was clumsy enough but hey I survived XD
https://www.youtube.com/watch?v=ca0Qw8koiXQ