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e.g. Burn doesn't work, not from the burn gun, nor the burn chance rune, nor the burn chance skill.
Makes me wonder if perhaps this is a bug.
Over all, the Glare tree is pretty poor, in most builds being dead perks and I normally just avoid them unless I have nothing better to take.
Fan Fire shoots out bullets in all directions when you reload, Miniclip makes it so you reload after every shot. So every time you shoot all surrounding enemies become frozen. Just focus on getting as much fire rate and reload speed as you can to minimize the time between shots. Combines really well with the permanent upgrade rune that pushes back enemies when you reload. I run this combo with shotgun, not sure how it is with other guns.
Frostbite + Shatter + Assassin:
It doesn't even really matter how much damage your bullets deal because freezing enemies at most 4 times kills them (Usually only 1-2 times if you have some damage), and they explode propagating death throughout packs of enemies. Doesn't directly apply to bosses, but the assassin culling and shatter damage from other enemies still does wonders.
Shana's Specialize perk + Assassin
Enemies below 60% health die immediately. I shouldn't really need to explain why this is good.
I am going to go ahead and add these 2 onto the list~
Going to skip on the Frostbite+Shatter+Assassin though since it is not really notable on its own.
I tried for dozens of hits on a big group of enemies with Pyro Mage and wasn't able to get any burns at all.
Have you observed it working, or do you just know that it is intended to work this way?
Not notable on its own? How the hell do you figure? It's damage output and clear potential are unmatched. That combo alone has been carrying me through the game. I'm on Darkness 12 so far and I win every run that I have that combo.
The shadows attack gets affected by the magic/focal lens and gets absurdly large with the capstone feature. It also scales with all bullet damage, summon damage and attack speed and elemental effects so it pops off.