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At the start of a batgun run, I usually let something else be my main damage dealer just one on-hit and/or flat damage upgrade and you're good to go.
Here is a few tips for the very start of the run to make things easier , on your very first upgrade try to choose one of these skills In order of importance.
Double Shot , this entire tree is great for Batgun (split fire should be 2nd pick) so starting here is a good idea. An extra projectile is functionally a 50% attack speed and damage increase. If you can follow it up with Split shot you are good to go.
Frenzy summon attack speed works with batgun and this tree is absolutely loaded.
Haste , followed by run and gun, being able to move and shoot is the biggest increase to survival early on.
Some more tips , batgun projectiles are homing and start with bounce , Bounce will make the bats hit an enemy twice. so more bounce means more hits , splinter will make an enemy explode into 3 small bats with short range and homing,
On hit effects are great with batgun because the bullets are homing and hit multiple times , so more chances for on hit to take effect.
Your goal is to get more projectiles or attack speed , summon attack speed ASAP, after that work on some way of making your bats kill things , more damage, on hit effects , pierce , bounce for more hits etc.
For tomes Tome of Elasticity and Tome of Summoning are good ,Tome of Rage can be ok if you only take one , Tome of Speed plus the evasion/dodge tree is a free win. Tome of elements if you went elemental on hit is a easy choice with no downside but take the other tomes first if you don't have them.
Don't play batgun with any of the "summoner" characters like Hastur Raven (Lillith is ok but nothing special) not only are those characters pretty bad the batgun is first and foremost a GUN , the summon damage and speed boosting it is just a benefit,
Play Abby , scarlett or spark to maximize their character abilities with the batgun.