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That phrase "find your own SenS'' and how it relates to the idea of growing something in nothing implies that the player will explore their own special version of the game in some sense. From the teaser it looks like we pick dialogue options or particular thoughts and those thoughts and words shape SenS, which is how players “find their own SenS.” They get to pick the type of experience they have in that sense.
It’s confusing to think about a game being in itself but that also introduces the idea of recursion as a possible theme. There’s also a theme of signal to noise in the morse code and with the static to the rest of the game (which might just be a representation of interference with the data capture systems or the "interpretation system" mentioned in the trailer dialogue options). I think there's some possibility that another data capture the foundation-like organization that started this experiment-gone-wrong mentions could be the player themselves as a meta entity shaping the infinite nothingness, but it's too early to say definitively.