Yami RPG Editor

Yami RPG Editor

Tile related info getters and setters
When scripting Its possible to set tile but is it possible to get tile info in a coordinate and attach some booleans to that tile? For example doing farming can change from grass to dirt but how to check if that grass is tileable in the first place because it can be not tileable.
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yami  [developer] Mar 17 @ 4:24pm 
Originally posted by Alpacino:
When scripting Its possible to set tile but is it possible to get tile info in a coordinate and attach some booleans to that tile? For example doing farming can change from grass to dirt but how to check if that grass is tileable in the first place because it can be not tileable.
Sorry for the late reply. It has now been converted to TypeScript. You can use VSCode to search for TilemapTileDataMap to check the tile data type. Tiles in the tilemap might just be an encoding that points to a tile data.
yami  [developer] Mar 17 @ 4:29pm 
Look for the types “NormalTileFile” and “AutoTileFile”. I left a “tags” list inside, but it hasn’t been used yet. Maybe it can be utilized to store some simple data.
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