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"Hello everyone,
After being gone for so long and not posting updates for so long, I thought I needed to give a reasonable explanation.
First of all, thank you to all the backers who have purchased the app. Thank you to every enthusiastic partner in the community for your help and understanding. Special thanks to "Mr. Von Grimmsy" for his selfless dedication to the community, and I feel a little guilty for him.
As we all know, AI has developed rapidly in the past two years. Tools such as ChatGPT and DeepSeek have been able to help us write script code, greatly lowering the learning threshold for engines such as Unity and Godot. Last year, I also learned Unity with the help of ChatGPT, and quickly shortened the gap with developers with many years of experience. It is foreseeable that with the continuous advancement of AI, writing scripts will become easier in the future, and the learning threshold for professional engines will become lower and lower.
This change makes me feel pessimistic about the future of the Yami editor, and I even think that even small updates will not help. So is it better to invest your time elsewhere?
Since releasing the engine, I have built a Chinese community, met a lot of new friends, and received a lot of feature requests. Questions are often asked in the community, and answering one question often leads to more new ones. To be honest, I'm not very good at "customer service" work. Sometimes, the more software is sold, the more people ask questions and the more people need help, gradually becoming a "teacher" role. Although we have created some basic tutorials with the help of enthusiastic partners, there are still many people who don't want to read the tutorials and still choose to ask questions. They especially like to ask me questions so that they can get accurate answers quickly.
A friend once asked me why I didn’t promote it and didn’t even update the store page. To be honest, I think this is very good. If it doesn't sell, it will save me the trouble of consulting the game implementation details. Because I like to focus on doing one thing and don’t want to deal with all kinds of chores.
Gradually, I became less interested in continuing to develop the engine and began to turn to making games, which brought me back my happiness. I think no one will ask me how to play games now, right? Additionally, the costs and rewards of developing an engine are always difficult to balance. As a benchmark in the industry, Unity is also worried about continued financial losses. Last year, it was even widely criticized for charging agreement issues. Many users do not want to pay Unity 2.5%, but are naturally willing to pay Steam 30%. This phenomenon makes me not optimistic about the market size of the engine industry. After all, there is no need for so many engines on the market.
AI's capabilities in scripting and generating art are constantly lowering the threshold for developing games, which also means that more developers will flood into the market in the future, and competition will become increasingly fierce. Statistics show that the number of new games released on Steam every year is growing rapidly, and this has also led to unsatisfactory sales of many games. Although occasionally people are interested in my editor and ask if they are willing to keep updating it, I directly tell them not to buy it because I cannot be responsible for the future of my users and cannot guarantee that the games they create will make money.
There are also some very motivated people who have used the editor to create their own games, such as ‘Yahzj’, who invested thousands of hours to create a very excellent game “Border Blazers”:
(GAME AD GOES HERE)
There are a number of other developers, too many to mention here, but I sincerely appreciate your support. I'm so pleased that you never doubted the feasibility of the tool.
Of course, there are also some people who just want to experience the fun of the development process and don't care whether the game can be sold or whether the engine used is powerful. But many people eventually give up and fail to complete their game. I began to feel frustrated with my work and worried that I had made a poor tool and misled everyone's dreams. Going from getting started to giving up seems to be a common phenomenon in game development.
I'm a pessimist, and it's hard for me to understand what optimists are thinking. Frankly speaking, I recommend that everyone use AI to learn more powerful engines.
For the past year and a half, I've been in a state of isolation, avoiding all responsibilities and not paying attention to community feedback. Some of my promises have not been fulfilled and may have disappointed many people. I am deeply sorry for this. Recently, I spent three weeks fixing most of the bugs reported and updated many new features, aiming to reduce the time of repetitive work. In the next few days, I will release an update and decide to complete the editor project. In the future, I will mainly focus on fixing bugs and reducing the frequency of updates.
I have considered making the editor free, but I think that would cause more trouble and turn away from users who have already purchased it. I also thought about taking it off the shelves, but finally decided to lower the price, especially for users outside China. I'm deeply sorry that I can't build a community because of the language barrier.
I'm not good at switching between games and engine development, it makes me feel distracted and I can't focus all the time. In the future, I will focus on game development. I understand that users want the engine they use to be updated and maintained all the time, so as to bring peace of mind, but frankly speaking, the profit model of game engines is not ideal, and without enough interest support, I cannot keep investing in it.
Sorry, I also want to make the game of my dreams while I'm still young.
Thank you all for your continued support and understanding, and I wish you all the best in your future development journey.
Regardless, I'm not trying to make excuses - my apologies for anyone that has felt/feels slighted.
And Yami, don't sweat it - I volunteered to help out originally, so you have nothing to feel bad about, bud. Best of luck in your future endeavors!
Thanks so much for your understanding, and I totally get it! Life can definitely get busy, especially with work and family. I really appreciate the time you’ve put into helping out, and I completely respect the fact that you’re juggling so many things. No hard feelings at all – I know everyone has their own priorities.
I also really appreciate your kind words. It means a lot to me. Best of luck to you as well in everything you do! I’m sure you’ll continue doing amazing things.
Take care, and thanks again! :)
I noticed an error when I click on the "script changes" shortcut error code 800A03EA.This happens even after "checking the game files".
https://steamcommunity.com/sharedfiles/filedetails/?id=3436730126
I found in your program something that could not be found in rpg maker, an active combat system (only with additional plugins), a collision, and support for so many enemies on the map, your program already has it.Please do not abandon the project!
Hello Yami.
I sent you the translation of the game to the email address 1250614@qq.com.
Subject: Translation into Russian YamiRpg Editor