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I don't want to make the editor more complicated, so will not add Map and Custom Types, it's a pain to read and write these with event commands. I suggest using an engine like unity to make a game with a procedurally generated world, and I'll be writing the script API in the next few days.
Now I should preface this idea by saying - I haven't played around with it too much and as such am unsure of any ill effects it may incur to performance (I assume it'd be negligible though, but I still need to bring up the possibility), but I believe with a series of events you could use regions to set up a map that changes as the player goes through it, or perhaps randomizes based on certain variables. As far as I know, the loaded subscene keeps all collisions as well, so you'd actually be able to make multiple maps within one, having certain features appear or not depending on how you want it to work.
Hopefully that helps, let me know if you end up giving it a try!