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The only thing I ask PLEASE is to fix the achievements that can't be done. I really like the achievements thing on steam
Punchers to be used on mines/planters and the anvils, so they auto-collect, auto-water, and, auto-repair.
The minigrab gathers the resources to a single tile, so that the clawbot can stack them in a palletron.
It doesn't work because the gate-keep in this game is space and time.
You don't run out of resources, you run out of space to store it all while you wait for the crafting table(s) to finish. Using 5 slots (2 puncher, grabber, claw, pallet) to auto-farm 1 resource doesn't make sense, when you could have 5 pallets to store up to 5 different resources, all ready to go when the table is free.
I just started playing a mobile tower defence + merge game yesterday. It's on iOS (maybe Android too) called Twisted Tower. It has an automated grabber/stacker/merger item all in one that works pretty great.
You drop one of any type of item to it to calibrate it, and then it magnetizes in up to a full stack of five before merging into +2 items. So you drop the next stage onto another automator, and it does the next tier... and so on. It's a lot more elegant, a lot more accessible... very intuitive.
They cannot however be used as storage stacks beyond 4 items (or it merges and spits out the results).
Honestly, they did a great job of merging a TD with a merge game, even though I have quite enjoyed this one... the ability to push further levels of difficulty on the main 'base' map as well as a separate campaign mode to unlock new materials is clever. I looked at one of the lead players, and it looks like somehow the game supports having over a thousand residents (NPCs that are sort of auto tools for you to mine/harvest) at once, and over 50,000 difficulty levels of the core tower defense mode (known as 'Rituals' in the game).
Very cool and it implies a lot of longevity, while here I'm slooowly working up to 9k energy to unlock the last region, and while I feel it's actually making me anxious about having more stuff to manage/store away! Haha.
I would not at all be mad if the MergeCrafter devs took a look at this iOS game for inspiration for an update or sequel... ;)