Road to Vostok

Road to Vostok

The baa! Apr 14, 2024 @ 11:00am
Is the shotgun/sniper loading mechanic going to be changed? Its awful.
why do we need 3 seperate keys to reload? its ctrl+mouse 1 to reload but not to pump/chamber? Just have it set to hold reload for as long as you want to keep reloading. and have mouse 1 do the pump/chamber
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Showing 1-6 of 6 comments
KallevomDach Apr 14, 2024 @ 12:02pm 
I like it. It's more immersive. Amnesia - The Bunker has a similar reloading mechanic. But optional holding "R" would be fine too.
Last edited by KallevomDach; Apr 14, 2024 @ 12:05pm
The baa! Apr 14, 2024 @ 12:06pm 
Originally posted by KallevomDach:
I like it. It's more immersive. Amnesia - The Bunker has a similar reloading mechanic. But optional holding "R" would be fine too.
At least giving an option for streamlines and "immersive" reloading would be enough.
Scio Apr 14, 2024 @ 12:46pm 
i mean, if you dislike these reloading mechanics dont use guns affected by it. Its just these 2 for now, youre not missing out much.
The baa! Apr 14, 2024 @ 12:51pm 
Originally posted by Scio:
i mean, if you dislike these reloading mechanics dont use guns affected by it. Its just these 2 for now, youre not missing out much.
that is not a good solution
MrSharpobject Apr 15, 2024 @ 6:10am 
I actually really like the mechanic. I haven't used the shotgun much, but for the Mosin which feels strong it's good to have that slowdown so you're not just blasting through enemies.

I think considering the type of game it is, the more immersive reload is better and I kinda hope to eventually see things like mag packing like in EFT - though that might be a pipe dream. I like having to make deliberate decisions, and not just "fire a bunch of rounds (or 1) and reload", because I am a serial reloader in video games
immele Apr 15, 2024 @ 2:09pm 
I wish to see quickly , if autofire ( F) or single shot fire is on or off .
Especially when enemy is coming in close .-)

And a "sniper -lay down position" would be awesome.
Bullet cam would be a cool gimmick, but no need for gore.

I guess A.I -enemy will behave different in finished game.?
possibility to sneak up on them when not facing you ?
( or at least, change own position when not faced by enemy )

Enemy alerted when hearing shots ? ( .. forgot the mussle ? :-)

I noticed a small difficulty picking up items when they are laying in corners (house)
-then they are hard to focus.

The ingame purchase/sell Items menu has to small fonts on my 1920*1080 monitor.
Hard to read.

Great Demo !!, love the calmness , wish there was finish Food (Piroger ? :-)
Last edited by immele; Apr 15, 2024 @ 2:22pm
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Date Posted: Apr 14, 2024 @ 11:00am
Posts: 6