Road to Vostok

Road to Vostok

Wykeless Apr 13, 2024 @ 8:38am
Crosshair
Would be cool to have the option for those that want it
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Showing 1-4 of 4 comments
Rottmeister Apr 13, 2024 @ 11:15am 
Originally posted by Wykeless:
Would be cool to have the option for those that want it
nah
tejon1981 Apr 21, 2024 @ 9:00am 
That's right. I need it for object interaction at least. It's difficult to find the center of screen. Some times I requiered to aim the weapon to enable interaction.
WALLTAXX Apr 21, 2024 @ 9:50pm 
its a "hardcore" game this will never happen
Chiron Apr 22, 2024 @ 2:48am 
Originally posted by tejon1981:
That's right. I need it for object interaction at least. It's difficult to find the center of screen. Some times I requiered to aim the weapon to enable interaction.
I agree with this.
And since interact is the middle mouse you end up doing a silly canter aim/normal aim/canter aim etc. trying to "aim and loot".

At the very least, we need a small transparent spot or thin transparent ring when the weapon is lowered or unequipped so that looting is easier.
I really don't want to die because I got shot standing out in the open desperately trying to pick up some bandages to stop my bleeding but keep opening the container it's sitting on instead.

Also, the excuse for "minimalist hardcore realism" is BS when the bottom left of the screen is filled bars, numbers and icons detailing your character's well being in basic numericals and iconography.
Even Mirror's Edge, with their goal to strip all on screen info to better immerse players, still added a tiny dot in the middle of the screen because they found that not having it causes motion sickness.

So yeah, at the very least give a reference point when the weapon is lowered and remove it when you raise it to go into combat mode. That way you can quickly switch between the two and still easily loot when not shooting but not turn it into a boomer shooter when you go into combat.
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Showing 1-4 of 4 comments
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Date Posted: Apr 13, 2024 @ 8:38am
Posts: 4