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翻訳の問題を報告
- Play the Game slow and you will find sucess
There's some legit feedback here:
- Enemies don't make enough noise walking/no sound of feet interacting with the environment besides basic footsteps
- Enemies don't react in any way when shot that I've seen
- Enemies are capable of fairly pinpoint pistol shots with iron sights from several dozen meters away
- There's no chatter when enemies are in groups - no communication inside the group
Any of these things would greatly increase the player ability to hear/spot the enemy without compromising the experience. And they may be planned, but getting feedback helps the dev prioritize potential work. This is stuff I'd like to see fixed/added.
I'm not a hardcore player, simply because I don't enjoy it. I deliberately played on easy level and still...
But I'm very happy about a demo, so I know that I don't even need to buy ‘Road to Vostok’ and can delete the game from my wish list.
Good luck to all hardcore players.
Having basic soldier skills or just being careful, taking your time looting, walking around instead of running around like a headless chicken and using your eyes and ears, will keep you alive. I've yet to die even once in the Vostok permadeath zones, with the General Trader being maxed out, every gun and meaningful and meaningless item in the game obtained.
As of now, the player character is far more of a bullet sponge than what he in reality should be, and the AI is certainly not yet fleshed out. Consider the game in its current state to be merciful.
Considering that the developer himself stated "He wants to create the best hardcore survival game out there", I think it refers to the idea that he wants Road to Vostok to be accessible to a wider audience, instead of just a niche hardcore-survival FPS audience.
On this, I base my claim that In time, difficulty options will be added.
Have fun playing Mario.
Dumb take.
Your graphics card have ♥♥♥♥ to do with how you register movement and patterns.
I've played this demo for about 17 hours. No problems at all spotting and taking out enemies.
Buy glasses
If you hear the shots in a direction, attempt to hide in a building leaned enough around the corner to still be shot at; but not hit. Locate the direction of the shot with each subsequent if the enemy doesn't relocate and lose LOS on you.
Look for muzzle flashes, they're SUPER bright when indoors and can be seen from outdoors much easier while anything shot outdoors basically has no flash at all; daylight settings I mean.
To an extent, if you're just unable to see anyone or anything you're not playing the game properly; take it slow and play as though you're really in the situation your character is in and creep, look right to left; like the people above are saying. That's a good tip from the Arma/dayZ community.
The AI doesn't seem to have a limit to the distance from which it can spot the player, nor does it care if you're crouched. so, your best bet would be to play like a rat.
He want to set different enemy types with different difficulties but he hasn't deploy any proper acting logic to ai so basically the soldiers won't be more danger than the bandits,instead,the minefield is the real threat
the type of resources is too little and they don't even have an official name but some names like "oh this is a book for child,that one is for religion"
also,the creator doesn't want us to get high-class weapons and gears at first so he made some change on the trader,but the problem is,he should just cut out those high-class things from trader instead of cut the appear rate.I commit we should go around all the map and search resources and maybe better gears, under one circumstance,which is,at least for players,we can have a staple way to get basic gears,and the creator may accidently ignored this part.anyway,it's not possible for you to eliminate any hostile target with bare hands,but you dies istantly when they reached you,yes,reached,at last life a bandit rushed to the front of me and kissed me with i don't know what it is,anyway,i didn't hear any shot fired and i died.
for this demo,it has reached it's goal - to make players feel the maps,weapons,functions that will be added and the gameplay,even though a lot of things has not been completed yet,wich also made a lot of things seemed wired and unreasonable.
someone think the people who complains about the demo does not fit the hardcore game,
I say it's complaining can't represent the player's skill,escapcially in a demo which is not perfect.
I say it shows the problem - the combat system is far from complete - even in tarkov,Partizan also make sounds when he scratch the woods or step on the grass
and the ai sucks,once an ai found you,all you need to do is camp,shooting accurately does not means a lot to ai,coz tactics are multiple,just not to be too aggressive in battlefield can
deal with the ai ezly
the deployment of resources is totally in chaos,
it's difficult to gather your first gear set,even bullets and all kind meds you gonna need(which means if you got shot in head,just go home and wait for the death)
if you died without gathered any weapon with ammo matches it,all you can do is to get back to the main menu and restart a new profile(
the benefit from combat is also pretty low.if you killed a bandit,you get nothing but a almost-broken gun with few bullets inside,coz once the hostile died,they became a part of the maps' searching spot and give nothing to you.
well,these facts are pretty clear to findout.what can i say?just wait though.