Road to Vostok

Road to Vostok

Cannot locate enemies before they kill me
Enemies are extremely difficult to locate.
Basically, with quality settings maxed out, in spite of my RTX4090, I can't see sh!t in this game.
Game is unplayable, IMO, until Devs add some spotting/targeting improvement.
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16-30 / 67 のコメントを表示
SavRoyale 2024年12月29日 9時22分 
i think the best advice someone can give is

- Play the Game slow and you will find sucess
Folks, any game in alpha/beta is *seeking* feedback. Just because someone says the game feels unfair doesn't mean your hardcore experience is at risk, that's clearly not the dev's vision and gatekeeping will only keep the community small, and prevent growth when the dev finally wants money.

There's some legit feedback here:
- Enemies don't make enough noise walking/no sound of feet interacting with the environment besides basic footsteps
- Enemies don't react in any way when shot that I've seen
- Enemies are capable of fairly pinpoint pistol shots with iron sights from several dozen meters away
- There's no chatter when enemies are in groups - no communication inside the group

Any of these things would greatly increase the player ability to hear/spot the enemy without compromising the experience. And they may be planned, but getting feedback helps the dev prioritize potential work. This is stuff I'd like to see fixed/added.
lots of people already said what i wanted to say. but it's in no way unplayable. Im having tons of fun, sneaking around and listening to footsteps and doors opening. i haven't gotten to the point where i can get the vuduu sight but even with just iron sight im able to defend myself at least.
Well, I just played the demo and I didn't know where the shots that were fired at me came from because I saw absolutely nobody. Even from cover, there was nobody to be seen.

I'm not a hardcore player, simply because I don't enjoy it. I deliberately played on easy level and still...

But I'm very happy about a demo, so I know that I don't even need to buy ‘Road to Vostok’ and can delete the game from my wish list.

Good luck to all hardcore players.
最近の変更はsmasher.onlineが行いました; 1月1日 20時16分
kari606 の投稿を引用:
You can change the difficulty levels in games, then it will be suitable for many people and will probably interest more players of different levels. I guess the intention is not to make the game only for top players like someone here apparently (at least imagines they are)

Having basic soldier skills or just being careful, taking your time looting, walking around instead of running around like a headless chicken and using your eyes and ears, will keep you alive. I've yet to die even once in the Vostok permadeath zones, with the General Trader being maxed out, every gun and meaningful and meaningless item in the game obtained.

As of now, the player character is far more of a bullet sponge than what he in reality should be, and the AI is certainly not yet fleshed out. Consider the game in its current state to be merciful.

Considering that the developer himself stated "He wants to create the best hardcore survival game out there", I think it refers to the idea that he wants Road to Vostok to be accessible to a wider audience, instead of just a niche hardcore-survival FPS audience.
On this, I base my claim that In time, difficulty options will be added. :steamhappy:
all i can say to the OP is lack of skill. no really, this game is not meant to you if you struggle as much. the gome does not need what you think it need. if you really want to play this one than go out, try your best, die cause it was not enough, rince and repeat until you have the skill to play the game as is. dont rush, peak inside using the window, keep you ear open cause you can hear foot steps. enemy are not easy to spot but far from impossible.
smasher.online の投稿を引用:
Well, I just played the demo and I didn't know where the shots that were fired at me came from because I saw absolutely nobody. Even from cover, there was nobody to be seen.

I'm not a hardcore player, simply because I don't enjoy it. I deliberately played on easy level and still...

But I'm very happy about a demo, so I know that I don't even need to buy ‘Road to Vostok’ and can delete the game from my wish list.

Good luck to all hardcore players.

Have fun playing Mario.
lapunir の投稿を引用:
Enemies are extremely difficult to locate.
Basically, with quality settings maxed out, in spite of my RTX4090, I can't see sh!t in this game.
Game is unplayable, IMO, until Devs add some spotting/targeting improvement.

Dumb take.
Your graphics card have ♥♥♥♥ to do with how you register movement and patterns.
I've played this demo for about 17 hours. No problems at all spotting and taking out enemies.
Buy glasses
Try scanning for targets right-to-left.............instead of left-to-right. For whatever reason your brain recognizes targets much quicker when scanning right-to-left......Probably something to do with how nearly everything in English is read from left-to-right, but idk.
最近の変更はiPsyteが行いました; 1月18日 16時35分
It does seem like it that if you wait for enemies to appear they just don't ever show up even if your wait for a long while and when you start walking they suddenly show up as if they just spawned there.
iPsyte の投稿を引用:
Try scanning for targets right-to-left.............instead of left-to-right. For whatever reason your brain recognizes targets much quicker when scanning right-to-left......Probably something to do with how nearly everything in English is read from left-to-right, but idk.
This is actually a pro level tip I've been using in DayZ for years. Go left to right quick and then right to left slow.
This is a total skill issue man. Spotting people is just as easy as taking it slow and finding your angle.

If you hear the shots in a direction, attempt to hide in a building leaned enough around the corner to still be shot at; but not hit. Locate the direction of the shot with each subsequent if the enemy doesn't relocate and lose LOS on you.

Look for muzzle flashes, they're SUPER bright when indoors and can be seen from outdoors much easier while anything shot outdoors basically has no flash at all; daylight settings I mean.

To an extent, if you're just unable to see anyone or anything you're not playing the game properly; take it slow and play as though you're really in the situation your character is in and creep, look right to left; like the people above are saying. That's a good tip from the Arma/dayZ community.

The AI doesn't seem to have a limit to the distance from which it can spot the player, nor does it care if you're crouched. so, your best bet would be to play like a rat.
Move in burst, and periodically stop and just listen. They make plenty of noise if you arent making your own racket and try to listen for it.
probably the only thing we can do is wait. wait for more physical interacting details like scratching the woods or more clear stepsound.Hostile's ai is dumb so he chose to make them shoot more accurate and gave them a better visibility to make the game more difficult for now.Once the bandit found me and rushed into the house but i hid myself and he just left.anyway,I think it's no meaning to talk about this before he finished the whole combat thing coz it's ez to find out wut the creator wants to do but his idea hasn't realized totally.
He want to set different enemy types with different difficulties but he hasn't deploy any proper acting logic to ai so basically the soldiers won't be more danger than the bandits,instead,the minefield is the real threat
the type of resources is too little and they don't even have an official name but some names like "oh this is a book for child,that one is for religion"
also,the creator doesn't want us to get high-class weapons and gears at first so he made some change on the trader,but the problem is,he should just cut out those high-class things from trader instead of cut the appear rate.I commit we should go around all the map and search resources and maybe better gears, under one circumstance,which is,at least for players,we can have a staple way to get basic gears,and the creator may accidently ignored this part.anyway,it's not possible for you to eliminate any hostile target with bare hands,but you dies istantly when they reached you,yes,reached,at last life a bandit rushed to the front of me and kissed me with i don't know what it is,anyway,i didn't hear any shot fired and i died.
for this demo,it has reached it's goal - to make players feel the maps,weapons,functions that will be added and the gameplay,even though a lot of things has not been completed yet,wich also made a lot of things seemed wired and unreasonable.
someone think the people who complains about the demo does not fit the hardcore game,
I say it's complaining can't represent the player's skill,escapcially in a demo which is not perfect.
I say it shows the problem - the combat system is far from complete - even in tarkov,Partizan also make sounds when he scratch the woods or step on the grass
and the ai sucks,once an ai found you,all you need to do is camp,shooting accurately does not means a lot to ai,coz tactics are multiple,just not to be too aggressive in battlefield can
deal with the ai ezly
the deployment of resources is totally in chaos,
it's difficult to gather your first gear set,even bullets and all kind meds you gonna need(which means if you got shot in head,just go home and wait for the death)
if you died without gathered any weapon with ammo matches it,all you can do is to get back to the main menu and restart a new profile(
the benefit from combat is also pretty low.if you killed a bandit,you get nothing but a almost-broken gun with few bullets inside,coz once the hostile died,they became a part of the maps' searching spot and give nothing to you.
well,these facts are pretty clear to findout.what can i say?just wait though.
最近の変更は有*bean*的小石が行いました; 1月31日 10時03分
Move in the game like you would if you were really in a situation like this. Move from cover to cover, stopping to scan new angles as they open up. Use the lean mechanic to peek around corners before you move. Stop and listen for footsteps, especially in buildings. When looting a building, scan out the windows and crouch down so you don't get shot from outside. Stay away from wide open areas where you can be attacked from multiple angles. Noise might draw more enemies to you, so use a silencer whenever you can. And know when to fight and when to flee. If you get shot and don't know where it came from, get to cover and get away. Heal, reload and try a different route.
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