Road to Vostok

Road to Vostok

Improvements this game needs
Improvements:

1. Character face creation
2. See character in inventory
3. Able to see legs
4. Reload animation
5. Footprints
6. More arm sway
7. Build/Have a base
8. Be able to train to run faster and more steady aim and more stamina
9. Be able to take apart weapons
10. Be able to learn how weapons are made
11. Be able to craft weapons
12. Be able to get injuries
13. Be able to have Cars/Bikes/Motorcycles/Boats
14. Npc that you can team up with
15. Non-hostile npc camps that you can trade in (hard to find)
16. Hostile npc camps
17. Npc's can take you hostage
18. You can talk to npc's
19. Npc's can scam you in trades
20. Online mode and offline mode
21. Wildlife (Dears, Bears, Wolves, etc.)
22. Difficulty (Easy, Normal, Hard, Advanced, Extreme)
23. Weapon malfunctions
24. Grenades
25. Storymode
26. Build furniture
27. Military grade items (Weapons, Helmets, Vests, Clothing, etc)
28. Be able to make npc's surrender and capture them
29. Get money (for npc trading camps/safe zones)
30. Base/home can get raided by npc's

And if the dev is reading this I hope you take these 30 improvements into consideration and the game is already f*cking good for a demo
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Showing 16-19 of 19 comments
BeatleUK May 19, 2023 @ 1:39am 
Originally posted by Zom.byte:
The thing that bugs me the most, is the scope view, when you look thru the scope of a rifle, you have NO peripheral vision. You can only see thru the scope. Games where you can look thru the scope and see all around the scope also, bug the crap outta me
This would be true for the sniper as you don't want anything distracting you via peripheral vision but when you're doing counter insurgency ops you need to be able to use your peripheral vision to be aware of threats outside of your scoped view.
The option to bring the scope of a SAR up to a fuller view, as is possible in real life, would be good but generally you wouldn't fire with the scope to your eye otherwise you'd probably have a black eye from the recoil.
851275he May 23, 2023 @ 9:19am 
Originally posted by SavRoyale:
Originally posted by rednekwes:
If the dev reads this, don't do any(except 2) that he put down. An occasional animal wouldn't be a bad idea. An adjustable difficulty would be nice. Ai seeing me 150 yards through dense trees and brush is a little much.

That has nothing to do with difficulty. Foliage Cover is not implemented yet and the AI Sensors are not well balanced. Once all the Systems are in place this won't happen anymore.

And no worries, Dev has no Focus on Steam Feedback right now.

But i can answer a few Points, even if most of your Points can be answered with:"This is a Tech-Demo not a Demo for a nearly released Game so if features are already planned they will most likely come later on.

1. Too time consuming and not necessary for a Solo Project
2. Could be possible but also not necessary right now
3. -
4. Reload Animations will be a thing of course but the same as 2. It's not needed for the overall Feeling of the Game. Some would disagree with me of course but there are more import things to focus on for Demo 2
5. i think Footprints would give a nice touch to the Atmospehre.
6. -
7. Bases will come in form of Shelters
8. Skills will come later as well as Weapon Stats
9/10/11. That Features won't happen.
12. The first set of Medical Injuries is planned for Demo 2.
13. There will be Boats for the Sea Transition but no other Vehicles since the Game isn't Open World
14. Road to Vostok will be a Hardcore Survival Game what also means that you can die and permanently loose your Character. A Solo Dev messing around with friendly AI and a Deadly Zone wouldn't be good for the Game especially when said feature is way too time consuming to be coded properly. One wrong Step from the AI could be your death.
15. NPC Trading will come in form of an Store Map
16. Thre will be Groups of Enemy AI but no Camps afaik. Same Reason as for Cars.
17/18/19. No
20. There will be Singleplayer and Coop. No PvP tho.
21. Wildlife is something the Dev already talked about in a Dev Stream and he is absolutely planning something. But as already said, nothing for a Tech-Demo.
22. RtVagain is a Hardcore Survival Game. It isn't meant to be easy.
23. Weapon Malfunctions would fit in the Game, but as always just not the Time right now.
24. Grenades will absolutely kill the Atmosphere.
25. There won't be a Storymode. However there will be a Story.
26. -
27. There will be different grade Loot and different Loottables based on the Location.
28. No
29. There will be Trading so most likely there will be Money
30. We don't know how Safe Shelters will work.

Overall i'm pretty sure you don't know what's the Vision for RtV or who is working on it. While this is cool for a Player all of your "Improvements" are not going well with the Game's Concept, are based on thinking there is a huge Dev Team, or it is simply to early for them to be implemented.

Right now this is the Tech Demo and a Testing Phase for the Core Mechanics and the Dev will strictly follow his Vision because Players can't know how the actual Gameplay Loop will feel and sofore it's not the Time to give this Kind of Feedback.
Havent seen you in a wile
CHOPPA FERTILE May 28, 2023 @ 11:20pm 
The games stamina is almost too much. And i like that its a little hard to find enemies. I just started using a PC and the bots are easy to take out. And does the character have like like super speed? seems OP
Knut Jun 12, 2023 @ 2:34pm 
goober
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Showing 16-19 of 19 comments
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Date Posted: Apr 29, 2023 @ 6:47am
Posts: 19