Cuisineer

Cuisineer

Statistieken weergeven:
My Suggestions after 40hrs of play.
I'm very glad that the devs are paying attention to player woes, so I will also like to contribute my voice.
I'll try not repeat what's already been addressed in the 1 week/ 1 month patch post.
For reference I have just upgraded to 1 of each station being able to cook tier 4 recipes, and I really don't wanna grind more....

1: Reduce Rice Priest spawns to 1, because 2 makes them immortal
Most enemies are already too tanky, but when 2 of these guys spawn in the same room, they're near immortal. It's gotten to the point where I'll ignore them and run away if they're still alive after the other enemies have died.

2: The basic wood and stone grind is the worst
It's already quite tedious but the grind for these 2 is by the worst (imo). It's almost always needed in ridiculous quantities for every upgrade. I have run dungeon 1, floor 1, then teleported out soooo much times because that's the only floor with just wood and stone at the end.

3: Please add an Ingredients Store and Raw Material Store
After you unlock and play a dungeon, you should be able to directly buy the drops from someone in town. On top of the stone/wood grind, some ingredients eg.cheese, meat, always run out too quickly, and it's not a good feeling when the main way to get more is grinding.

4: Reduce the aggro range of enemies.
This is most frustating when Ice Cubes and those small trees start firing at you from the next room.

5: Bubble Tea of the same type should stack
Right now, it's mainly a problem that dungeons/enemies do too much damage so I only use the healing bubble tea. However if they stacked to a reasonable amount (2 or 3 per slot?), it would give more incentive to use the other bubble tea types. Also the other bubble tea types seem underpowered because the buffs they give are too short.....

6: Adjust or lower the food requirements of some side quests
A lot of the side quests need 10+ items to complete, as a result it makes the grinding worse and the mission ridiculous. Eg. Why does Angel need to gift her brother 10 pizzas,...it's really unhealthy.

7: Some recipes should be used as ingredients in other dishes
It would make sense to prepare tomato paste, caramel, kaya, etc, then store it for cooking other recipes. Right now customers buy it too often to eat.

I hope some of these points are considered. Thank you for your time. :)
Laatst bewerkt door Nomad; 15 nov 2023 om 1:15
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Origineel geplaatst door MrRandom:
Wrong enemy. The rice shaman enemies have an aoe with a different colour to that.

https://youtu.be/Nvat2JqzOsM

Better now ?
Origineel geplaatst door Amene:
Origineel geplaatst door MrRandom:
Wrong enemy. The rice shaman enemies have an aoe with a different colour to that.

https://youtu.be/Nvat2JqzOsM

Better now ?
Yeah? That video already shows that they're kinda annoying even when there's only a few enemies around. Now think about any room that has more than that, AND has 2 shaman at once. Feels dumb to make the buff completely negate damage rather than just increase their defence a bit.
Laatst bewerkt door MrRandom; 16 nov 2023 om 15:05
Rice enemies are absolute ♥♥♥♥♥♥♥♥. Negating damage may be fine but it's nonsense that you can't even hitstun them when the buff is up. Especially in frozen fjord where the buff itself blends in with the background.

Not to mention the shamans will hide on the other side of the room, and like others have said will buff each other with invincibility. They're not even a threat, it's just ♥♥♥♥♥♥♥ annoying having to pull them out of the buff circle THEN wait for the buff to wear off THEN start hitting them when they somehow have HP almost on par with pigs and bulls.

Other enemies may have different brands of ♥♥♥♥♥♥♥♥ but they're at least fun to fight.
Man do you try to have the worst opinions or is this just how you think?
Origineel geplaatst door _V_:
The grind is what makes the game.
It isn't. Progress is what makes the game, the ability to accomplish more after unlocking more. This is sorely lacking in this game.
You're saying that you only farm floor 1 in the 1st dungeon
More experienced players do this to quickly get wood/stone because the game requires so much of this, it's the easiest place to get them, and eventually you learn that optimizing what you do in a day only hurts the experience.
.......Well, when you go to the swamp (4th dungeon) you will get plenty wood and stone from there too.
It takes more time to do though. Hence the easy stage 1 floor 1. Also I'm guessing after 40 hours he has this unlocked. It only took me forever to do it because I ignored debt level 3 and got everything else unlocked first which actually turned out well I think.
@devs: Please leave the grind as is!!!!!
Devs ignore this troll.
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