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It's mostly a playstyle thing since I enjoy living on the edge whenever I play these types games and I live for high risk, high reward strategies. If there's a shiny at the end of a tunnel but Ill die in one hit on the way to get it, you bet I'm gonna go for it 90% of the time.
HP is a crutch in this game to pad against mistakes, you're right that you have to trade valuable damage for it, and is even less significant because of bubble tea healing items. You're bringing in only initial health, since fountain heal is flat 50 and doesn't scale.
So unless they change that in future patches, avoiding damage is simply much better in the long run.