Cuisineer
Brewery recipe list
Hi guys.

I'm testing few things on the brewery. Now, unless I'm doing something wrong, the effect are mostly random and it takes both your money and the dish you're using. So, the only way to properly use it is actually first thing in the morning, fresh after save. just saying..

Now, I noticed the brew effect (mostly) depends on the ingredient and the recipe, so I thought it could be useful to start compiling a list of them.

Boiled egg - push effect (salty)
Steam chicken - push effect (salty)

Sliced leafy green (salad) - poison
Steamed leaf - poison

Prepped tomato - electro
Tomato paste - sweet+electro

Cocunut milk - sweet

Boiled potato - push
Fried potato - push

Boiled beef - push + armour

Coocked mushroom - poison + shield
Fried mushroom - poison + shield

Spicy soup - fire

Melted cheese - push + shield

Tentacle - ice



somehow there is more effect on the "ingredient tier". basic 1 dungeon egg/chicken/salad do less effect than more rare item, such meat and coconut.

2nd tier dish have higher or double effect, such as tomato paste.

Happy to expand this list if you try any recipe!
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Показані коментарі 115 із 17
that is where it get confusing. so, I have an ingredient, let's say salty. but once cooked, depending on the recipe could became umami or bitter (I tested with tomato and potato), BUT the buff of the brew seems not changing.

And that is where it gets tricky, as you have the taste of the recipe, but I couldn't find the taste of the ingredient
There are a lot of dishes so compiling them would be a bit of a headache, but doable.
For those who don't know, you can view the Possible Mods tab at Ankhiluun's brewery after you input a food item to see the changes.

But what I do know is:

No food: Chance of any mod
Tier 1: Increased chance of getting listed mods, but the other irrelevant ones can roll at random too
Tier 2: Same as Tier 1 (but probably higher chance)
Tier 3: You will only get these mods listed
Tier 4: Same as Tier 3, but max potency mods (Rank 3) where they exist

You also can't get incompatible mods (elemental traits along with their SwiftStrike variants only go on weapons, and a weapon can only have one type of elemental trait, but you can have two SwiftStrikes on the same weapon)
Автор останньої редакції: Jyles-Jin; 13 листоп. 2023 о 6:32
So you should only use Tier 4 foods to upgrade I guess. I really hope the crappy brewing system is completely redone.

Man this stuff really is in desparate need of a guide. How did you even determine you can't have 2 elements on one weapon?
Цитата допису Little Dog:
hmm I thought the game already tell us which recipe grants which mods cuz when you cook there is an icon on the left side to tell us that what mod it will grant just like popsicle = ice flame = fire mushroom = shield etc.
That's the thing; the dish will display fire and ice icons, or sweet icon, or just a fire icon alone, or push, BUT once you use the dish, you get a completey random mod. The icon seems to be COMPLETELY irrelevant to the mod you get.
Цитата допису P4wn4g3:
So you should only use Tier 4 foods to upgrade I guess. I really hope the crappy brewing system is completely redone.

Man this stuff really is in desparate need of a guide. How did you even determine you can't have 2 elements on one weapon?

I'm actually working on a comprehensive guide to the brewery system, modifiers and gear right now. I should be done-ish within the next few hours unless a meteor crashes through my window.

My own findings show that every dish has a specific mod set they can pull from based on the second tab at the top of the Brewery. It shows what modifiers you have a chance at getting when using that specific dish(put the dish in the Brewery slot and click on the tab, you'll get the list of possible modifiers for that dish):

-Some dishes give a wide spread of modifiers based on both their flavors
-Some dishes give multiple flavors of the same type of modifier. Like multiple flavors of dash attack or multiple flavors of on-dash effects.
-Some dishes give every modifier for a given flavor
-Some dishes exclusively give the "On-Attack Chance to Throw a Plate/Egg-Timer/Durian" modifier
-Some dishes give damage reflect, projectile damage reduction and HP

Overall it's a lot of experimentation, but finding the right dish can make it incredibly easy to get the modifier you want on your gear.
Автор останньої редакції: Cereal; 13 листоп. 2023 о 15:14
Цитата допису P4wn4g3:
So you should only use Tier 4 foods to upgrade I guess. I really hope the crappy brewing system is completely redone.

Man this stuff really is in desparate need of a guide. How did you even determine you can't have 2 elements on one weapon?

You can also use a lower-tier food with the mods you want and save-scum your way to victory because I hate the brewer's guts :> He increases the price for every brew of the same item!

It was a bit of experimentation, let's say you used Baked Tomatoes, which pushes Sour (lightning) mods to the top of the list. If you have a weapon with element and rolled for the other slot, the Sour mod is excluded from the list altogether, but on a weapon without element it will show up.

Also I've had two different SwiftStrikes roll on the same piece on a drop, so I know that combination is possible, and confirmed it at the Brewer.

I agree that the list needs more visibility though, like an 'X' icon to show incompatible mods.

Anyways more findings:

These mods are stackable; two of these same mods can exist on the same equipment
Timer Proc
Plate Proc
Durian Proc
Crit Rate Up
Crit Damage Up
Death Explosion
Health Up
Smol Health Up

Only one of these on the same equipment; effect does not stack with mods of the same name across other equipment (or would not make sense)
Toasty Damage
Ice Damage
Push Damage
Sweet Damage
Umami Bomb Damage Up
Shock Damage
Poison Damage
Full Health Damage
Low Health Damage
Duration Up (Aflame)
Duration Up (Frozen)
Concussive Push
Super Sweet
Extra Flavour
Sour Effect Up
Duration Up (Poison)
[all SwiftStrikes are Weapon-only]
SwiftStrike Flame
SwiftStrike Freeze
SwiftStrike Push
SwiftStrike Sweetness
SwiftStrike Shield
SwiftStrike Shock
SwiftStrike Poison
Piercing
Prickly Skin
Flaming Skin
Frozen Skin
Please Don’t Hug Me
Sweet Skin
Shielded Skin
Shocking Skin
Poison Skin
Projectile Resistance
Flaming Dash
Icy Dash
Shielding Dash
Shocking Dash
Poison Dash

Mutually exclusive; only one of the listed mods; Weapon-only
Toasty
Icy
Salty
Sweet
Umami
Sour
Bitter
Автор останньої редакції: Jyles-Jin; 13 листоп. 2023 о 16:24
Цитата допису Jyles-Jin:
Only one of these on the same equipment; effect does not stack with mods of the same name across other equipment (or would not make sense):
Toasty Damage
Ice Damage
Push Damage
Sweet Damage
Shock Damage
Poison Damage

I can confirm that these do actually stack, even if the tooltip says otherwise. I have a total of 90% Ice Damage across all my gear with even a 20% and 25% on my boots. My 3 star Spear stabs for 15 without element applied, and then 27 when something is chilled, which is an extra 13 damage or roughly a 90% damage bonus rounded down.
Цитата допису Cereal:
Цитата допису Jyles-Jin:
Only one of these on the same equipment; effect does not stack with mods of the same name across other equipment (or would not make sense):
Toasty Damage
Ice Damage
Push Damage
Sweet Damage
Shock Damage
Poison Damage

I can confirm that these do actually stack, even if the tooltip says otherwise. I have a total of 90% Ice Damage across all my gear with even a 20% and 25% on my boots. My 3 star Spear stabs for 15 without element applied, and then 27 when something is chilled, which is an extra 13 damage or roughly a 90% damage bonus rounded down.

Huh, that is interesting. I think the tooltip just means two of the same can't exist on the same item, then.

Time for me to just stack Shock Damage for days, haha. Thanks for the information! =w=
Цитата допису iliketostayhome:
Цитата допису Little Dog:
hmm I thought the game already tell us which recipe grants which mods cuz when you cook there is an icon on the left side to tell us that what mod it will grant just like popsicle = ice flame = fire mushroom = shield etc.
That's the thing; the dish will display fire and ice icons, or sweet icon, or just a fire icon alone, or push, BUT once you use the dish, you get a completey random mod. The icon seems to be COMPLETELY irrelevant to the mod you get.


because on lower tier food there is a higher chance to get that precific mod lets say you use a hot food (lower tier ofc) and there is the fire icon you have probably about 40 or 50% to get the fire mod i just tried a bunch with crab and i think i got the 40% chance of ice but i tried it only 10 times so idk if thats accurate but if you use higher tier dises the chance should get higher to get one particular mod. the think i dont get is how do u get hp+ on ur eq
Цитата допису trunks3:
Цитата допису iliketostayhome:
That's the thing; the dish will display fire and ice icons, or sweet icon, or just a fire icon alone, or push, BUT once you use the dish, you get a completey random mod. The icon seems to be COMPLETELY irrelevant to the mod you get.


because on lower tier food there is a higher chance to get that precific mod lets say you use a hot food (lower tier ofc) and there is the fire icon you have probably about 40 or 50% to get the fire mod i just tried a bunch with crab and i think i got the 40% chance of ice but i tried it only 10 times so idk if thats accurate but if you use higher tier dises the chance should get higher to get one particular mod. the think i dont get is how do u get hp+ on ur eq

Steamed Rice should have increased chance of HP mods if I'm not wrong.
Alright so update on this, the spread of mods gets narrower and narrower the higher the tier of food you use gets. T1 and T2 have the element in focus, but it doesn't eliminate the other options, T3 pretty much removes the random mods and focuses on a specific set, and T4 is extremely narrow, only having like 3 or so possible mod outcomes.
Цитата допису Cereal:
Alright so update on this, the spread of mods gets narrower and narrower the higher the tier of food you use gets. T1 and T2 have the element in focus, but it doesn't eliminate the other options, T3 pretty much removes the random mods and focuses on a specific set, and T4 is extremely narrow, only having like 3 or so possible mod outcomes.

This confirms what I said earlier, yush. T4 actually ensures they will be at max potency too if I'm not wrong (Rank 3 mods)

It's a good tradeoff using a more expensive dish versus having to fight the increasing brew cost.
I have boots with both Fire Dash and Lightning Dash so that is indeed possible.
I know this might be fool question, but I would like to know how to use the dish for brewing ? ; v ; just put it in the inventory while brewing ?
Цитата допису Himawari ひまわり:
I know this might be fool question, but I would like to know how to use the dish for brewing ? ; v ; just put it in the inventory while brewing ?

You need to have the dish in your bag along with the equipment to brew, then go to Ankhiluun NPC (south of the town, closed on Bitter days). Go to Brew option, put in the equipment, select a slot to change, then when given the option to add a dish ("Add a dish to increase mod chances"), add it.

After you put in the dish you can change the tab to see what possible mods you can get from that dish. Use that list of mods to see if it has something you want, because the symbols aren't very helpful.

Cereal recently posted a guide about brewing, it's quite helpful.
https://steamcommunity.com/sharedfiles/filedetails/?id=3081926875
Автор останньої редакції: Jyles-Jin; 14 листоп. 2023 о 23:29
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