Cuisineer

Cuisineer

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Insane grind. Complaints.
I love the game. I love going out and getting ingredients, then serving the food to customers. I like decorating, I like fighting bosses, and I like crafting weapons.

Major Complaints:

1. I go to the same dungeons over and over to make painstakingly slow progress.

2. There is no shortcut unlock in the dungeons. You beat the boss on lv 3? You are going to have to do that every time you get to lv 3.

3. Clear out 3-4 levels of the dungeon to upgrade maybe 2 items. Then you need to spend the next day running the restaurant before you can go grind the dungeon again. Then, you can't upgrade anything else until after you run a dungeon again. Do you need items from 2 different dungeons? That is at least two more days.

4. The enemies are spongey af. Little rice grains take 3+ full weapon combos. And it's not really feasible to just run past them because you will create and get stuck in a massive mob. You have to kill everything you come across to progress. And they take a long time to kill. Now, do this a million times.

5. The weapon upgrades feel extremely underpowered. DMG goes up minimally, which is emphasized by the massively spongey mobs. Still takes multiple full combos to kill trash mobs.

6. Brewing aka weapon modding seems cruelly random. I tried figuring it out myself. Dishes have certain properties. Say a dish has fire and ice properties. You think it will give you a fire or ice mod? Probably not! You might get sweet, or push, or poison. I have experimented a bit and the property of the dish seems completely irrelevant to what it'll add to your weapon. Maddening.

The mods also have star ratings. Can those be improved? I have modded items with 3 star dishes and received only zero star mods so far. I just have no idea what path to take to get good and desired mods.

7. Pair all of that with the fact that upgrading is expensive and robs you of that item for the day (and the next if the Smith is off). You will likely upgrade multiple weapons and armors over and over. This is going to take an eternity. It would take a long time if it was very affordable. Unfortunately, it takes a lot of grinding to afford upgrades. So these upgrades are really drawn out.

Minor Complaints:

1. I like some decoration sets. Aside from affordability, I don't like that some decoration sets are more beneficial than others due to the clientele they draw. I really like the aesthetic of the vintage set, but I won't get as many high paying customers as the gold set? Bummer. I would hope that more investment in decorations, no matter the style, would earn me more money.

With the grind in mind, buying more than one complete set is hours and hours more grind. The new sets are unlocked as you progress, but you can't afford them until you've really invested in your cookware, and doing that requires hardy upgraded adventuring gear.

2. There is no eventual easy collection of low grade ingredients, be that through more easily killing of low lv mobs or automation. As you progress, you still have to slowly grind out very basic ingredients from spongey mobs. It never gets much easier. You just become more familiar with combat. It would be nice if common ingredients became easier to acquire later in the game, so you could focus on less common ingredients. But, no.

3. I can't think of more right now.

I love the game. The combat is great, minus the sponginess. The cooking is fun and I love the recipe unlocks. I love the art style. I love the concept.

But the grind is absolutely insane and unrewarding. The crafting / upgrade system seems either underwhelming or painfully nebulous and random. The mobs are super spongey and effectively stays that way as you get upgrades. You always start dungeons from the beginning. There's no milestones that unlock shortcuts to, say, lv 5 or something. Same unavoidable boss fights over and over through routine ingredients runs.

I hope they can fix this.
Last edited by iliketostayhome; Nov 12, 2023 @ 10:00pm
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Showing 1-2 of 2 comments
P4wn4g3 Nov 12, 2023 @ 11:16pm 
Originally posted by iliketostayhome:
I love the game. I love going out and getting ingredients, then serving the food to customers. I like decorating, I like fighting bosses, and I like crafting weapons.

Major Complaints:

1. I go to the same dungeons over and over to make painstakingly slow progress.
Agreed, it gets worse as you go on too.

2. There is no shortcut unlock in the dungeons. You beat the boss on lv 3? You are going to have to do that every time you get to lv 3.
Yeah this is needed.

3. Clear out 3-4 levels of the dungeon to upgrade maybe 2 items. Then you need to spend the next day running the restaurant before you can go grind the dungeon again. Then, you can't upgrade anything else until after you run a dungeon again. Do you need items from 2 different dungeons? That is at least two more days.
Actually the way the devs designed it you don't have to do this, but it really isn't obvious because generally you want to optimize the time you spend in these kinds of games. In this game you want to sleep any time you aren't 100% getting something useful, so for example don't serve dinner, just serve breakfast and sleep since the brunch time is long and unprofitable. When you need to get to a spot in a dungeon for a quest or whatever, skip everything else and go straight to what you need. Also skip as many items as you don't need if you aren't short on everything. Blacksmith has ♥♥♥♥ items? Sleep and check the next day. The devs didn't implement a schedule in any meaningful way here so it doesn't matter how much you sleep. Idk if this answers what you meant here, but if you mean spending a day in a dungeon and a day at the restaurant ad-infinitum, that's not necessary after you get some money going.

4. The enemies are spongey af. Little rice grains take 3+ full weapon combos. And it's not really feasible to just run past them because you will create and get stuck in a massive mob. You have to kill everything you come across to progress. And they take a long time to kill. Now, do this a million times.
Nah like I said you can run past, and should. However I agree on the tanky rice guys, the stupid priests are OP and god forbid you get 2 of them next to each other. Those guys need a huge nerf both to health and to their ability.

5. The weapon upgrades feel extremely underpowered. DMG goes up minimally, which is emphasized by the massively spongey mobs. Still takes multiple full combos to kill trash mobs.
Yeah. Overly expensive too.

6. Brewing aka weapon modding seems cruelly random. I tried figuring it out myself. Dishes have certain properties. Say a dish has fire and ice properties. You think it will give you a fire or ice mod? Probably not! You might get sweet, or push, or poison. I have experimented a bit and the property of the dish seems completely irrelevant to what it'll add to your weapon. Maddening.
Add to that brewing permanently locks in the other upgrade making it so you can't upgrade a weapon more than once and you've officially got the worst upgrade system in any game.

The mods also have star ratings. Can those be improved? I have modded items with 3 star dishes and received only zero star mods so far. I just have no idea what path to take to get good and desired mods.
I'd like to know this too.

7. Pair all of that with the fact that upgrading is expensive and robs you of that item for the day (and the next if the Smith is off). You will likely upgrade multiple weapons and armors over and over. This is going to take an eternity. It would take a long time if it was very affordable. Unfortunately, it takes a lot of grinding to afford upgrades. So these upgrades are really drawn out.
Well for the time sink just sleep, but yeah totally agreed, upgrades should be instant too. I take it you haven't gotten to upgrading potions, it's far worse than upgrading weapons. Requires ingredients that take far too much effort to get and the upgrades are total ♥♥♥♥ after the first one.

Minor Complaints:

1. I like some decoration sets. Aside from affordability, I don't like that some decoration sets are more beneficial than others due to the clientele they draw. I really like the aesthetic of the vintage set, but I won't get as many high paying customers as the gold set? Bummer. I would hope that more investment in decorations, no matter the style, would earn me more money.
So I just tested the effectiveness of my furniture attracting cops, I have like 50 rugs and 6 lamps for cops and 12 out of 34 people were cops so I think these rates just need increased. Anyway yeah decorations should actually have some varied effects, such as more expensive meals, fewer ingredients, ordering higher tier meals more, much better tips, etc.

2. There is no eventual easy collection of low grade ingredients, be that through more easily killing of low lv mobs or automation. As you progress, you still have to slowly grind out very basic ingredients from spongey mobs. It never gets much easier. You just become more familiar with combat. It would be nice if common ingredients became easier to acquire later in the game, so you could focus on less common ingredients. But, no.
Yeah I agree, there needs to be a trader or other mechanic that makes lower tier stuff available, buys gear and resources from you, etc.
Last edited by P4wn4g3; Nov 12, 2023 @ 11:32pm
iliketostayhome Nov 13, 2023 @ 7:31am 
Originally posted by P4wn4g3:
Originally posted by iliketostayhome:
I love the game. I love going out and getting ingredients, then serving the food to customers. I like decorating, I like fighting bosses, and I like crafting weapons.

Major Complaints:

1. I go to the same dungeons over and over to make painstakingly slow progress.
Agreed, it gets worse as you go on too.

2. There is no shortcut unlock in the dungeons. You beat the boss on lv 3? You are going to have to do that every time you get to lv 3.
Yeah this is needed.

3. Clear out 3-4 levels of the dungeon to upgrade maybe 2 items. Then you need to spend the next day running the restaurant before you can go grind the dungeon again. Then, you can't upgrade anything else until after you run a dungeon again. Do you need items from 2 different dungeons? That is at least two more days.
Actually the way the devs designed it you don't have to do this, but it really isn't obvious because generally you want to optimize the time you spend in these kinds of games. In this game you want to sleep any time you aren't 100% getting something useful, so for example don't serve dinner, just serve breakfast and sleep since the brunch time is long and unprofitable. When you need to get to a spot in a dungeon for a quest or whatever, skip everything else and go straight to what you need. Also skip as many items as you don't need if you aren't short on everything. Blacksmith has ♥♥♥♥ items? Sleep and check the next day. The devs didn't implement a schedule in any meaningful way here so it doesn't matter how much you sleep. Idk if this answers what you meant here, but if you mean spending a day in a dungeon and a day at the restaurant ad-infinitum, that's not necessary after you get some money going.

4. The enemies are spongey af. Little rice grains take 3+ full weapon combos. And it's not really feasible to just run past them because you will create and get stuck in a massive mob. You have to kill everything you come across to progress. And they take a long time to kill. Now, do this a million times.
Nah like I said you can run past, and should. However I agree on the tanky rice guys, the stupid priests are OP and god forbid you get 2 of them next to each other. Those guys need a huge nerf both to health and to their ability.

5. The weapon upgrades feel extremely underpowered. DMG goes up minimally, which is emphasized by the massively spongey mobs. Still takes multiple full combos to kill trash mobs.
Yeah. Overly expensive too.

6. Brewing aka weapon modding seems cruelly random. I tried figuring it out myself. Dishes have certain properties. Say a dish has fire and ice properties. You think it will give you a fire or ice mod? Probably not! You might get sweet, or push, or poison. I have experimented a bit and the property of the dish seems completely irrelevant to what it'll add to your weapon. Maddening.
Add to that brewing permanently locks in the other upgrade making it so you can't upgrade a weapon more than once and you've officially got the worst upgrade system in any game.

The mods also have star ratings. Can those be improved? I have modded items with 3 star dishes and received only zero star mods so far. I just have no idea what path to take to get good and desired mods.
I'd like to know this too.

7. Pair all of that with the fact that upgrading is expensive and robs you of that item for the day (and the next if the Smith is off). You will likely upgrade multiple weapons and armors over and over. This is going to take an eternity. It would take a long time if it was very affordable. Unfortunately, it takes a lot of grinding to afford upgrades. So these upgrades are really drawn out.
Well for the time sink just sleep, but yeah totally agreed, upgrades should be instant too. I take it you haven't gotten to upgrading potions, it's far worse than upgrading weapons. Requires ingredients that take far too much effort to get and the upgrades are total ♥♥♥♥ after the first one.

Minor Complaints:

1. I like some decoration sets. Aside from affordability, I don't like that some decoration sets are more beneficial than others due to the clientele they draw. I really like the aesthetic of the vintage set, but I won't get as many high paying customers as the gold set? Bummer. I would hope that more investment in decorations, no matter the style, would earn me more money.
So I just tested the effectiveness of my furniture attracting cops, I have like 50 rugs and 6 lamps for cops and 12 out of 34 people were cops so I think these rates just need increased. Anyway yeah decorations should actually have some varied effects, such as more expensive meals, fewer ingredients, ordering higher tier meals more, much better tips, etc.

2. There is no eventual easy collection of low grade ingredients, be that through more easily killing of low lv mobs or automation. As you progress, you still have to slowly grind out very basic ingredients from spongey mobs. It never gets much easier. You just become more familiar with combat. It would be nice if common ingredients became easier to acquire later in the game, so you could focus on less common ingredients. But, no.
Yeah I agree, there needs to be a trader or other mechanic that makes lower tier stuff available, buys gear and resources from you, etc.
:)
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Date Posted: Nov 12, 2023 @ 9:55pm
Posts: 2