Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How many solar stations for each advance chemical lab? What type of solar panels are in each type of solar station? (Best result is if all the panels are the same wattage) What is the weather like? (If it's rainy, cloudy, sand storm, winter, these don't produce electricity)
What kind of batteries are in the battery table? (Best result for comparison is if they are all the same)
Edit: Forgot to ask, how many battery tables are you using.
i did see someone post in the discord a while ago that processing oil to fuel and using it to power gens to power the labs was giving them a net increase in energy but I haven't worked it out in detail
One fuel generator is 1000 watts, one advance chem lab is 3000 watts. The numbers they gave indicate 2 fuel generators and 2 advance chem labs. Why in my response I asked for further clarification. Plus they have one or more solar stations which is also dependent on the type of solar panels in them. Further the type of batteries in their battery tables.
hello,
That would be 2 fuel generators total with 2 adv chemical lab total on 1 battery pack. (all industrial at 200)
Thanks for the info about using all the same items in battery pack and solar panel. Some are 300w (5), some are 200w (4). And another solar panel with 200w (3)
As long as there is no other benches, lights or traps operating at the same time and weather is the right condition for the solar panel stations, just using everything listed above you are using more electricity than you are producing over the same amount of time.
The advanced chemistry benches are using 6000 watts of electricity per hour or day if both are running at the same. From my observations of battery usage in game versus what is replenished at the same time, the industrial batteries are lead acid based type using a 12 volt power supply/ converter. These types of batteries will store 1400 watts of electricity per hour or day. Even though both chem benches are running at the same time, they draw off the same battery until it's depleted then move onto the next battery.
The fuel generators are providing 2000 watts of electricity per hour or day. Your current solar station setup is providing 2900 watts of electricity per hour or day. The electricity generated from these goes to the batteries in the battery table.
4900 watts of electricity being produced versus 6000 watts of electricity being used for 1100 watts shortage to break even.
This is my best understanding of electricity produced versus electricity used.
So it's only reasonable that the generators will have a hard time staying full until the chemistry benches or are not being used.
Would it not be easier to just loot fuel barrels? Dependant on loot settings, they are readily available.
Must admit although I have crafted the advanced chemical lab, havent really used it due to the fact that fuel barrels are so available to find.
On my main save, I have one fuel generator, one battery table (all 200 Ah), 4 x solar arrays (mix of 200 and 300w panels) built in a square so there is 360 degree coverage.
I used the fuel generator a lot whilst initially charging the batteries. It took a lot of hours to loot and get panels from the trader. Once batteries were fully charged, the fuel generator is seldom used.
Thermal generators could be a possible solution, relatively cheap to produce and coal is plentiful (again dependant on loot settings).