Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Pretty sure you only need one house though, the other facilities have beds as well. There's one in the log cabin, there's one in the garden too. There's probably more beds in the other things as well. I'd start with one house.
From what i read ingame it states that in order for a greenhouse not to fail production you need the greenhouse close to the command centre, so i think that is the only one needed if players don`t use Npc`s.
I can't speak to the invincibility during hordes part. When I started the game world, the horde attacks were turned off by default and I never noticed. And I don't care. If I wanted horde defense, I would go play 7 days to die.
You can give them weapons, and as far as I know, they have infinite ammo. Mine have never fired a shot at a zombie.
Everything you build has to be a in a certain range from the command center. I have my command center directly across from my player base main building, and everything is radiating out from there. You have to build the control center first.
Making the control center will unlock npcs to be rescued. There are five of them, and they only appear in specific locations. Same locations every playthrough.
For NPC's to do anything, you need to do the following:
Make some kind of production facilities. Quarries generally will give you ores, stone, coal, etc Ore's are the most common, and you usually get 9 of each ore. Other resources spawn in different quanties (usually lower then the 9 for ores). Log cabins give you wood products like logs, sticks, etc. (log cabins are NOT living quarters, even though they show beds/cots inside the models).
Secondly, you need some kind of structure that increases productivity. Just having a control center and production facilities will give you a production rating of zero. The npc's won't do anything.
The structures that increase productivity are the canteen, recreation center, medical center, etc. And houses count too. I recommend building the main ones like canteen and rec center first. They give bigger bonuses. Build houses last, if you do at all. The production facilities all have cots, chairs, tables, etc. They look like living quarters to me, so I don't feel bad about not building them houses yet.
If you have more production facilities then npc's, you can influence which they use by a setting in the control center. If you have 3 npc's, 3 quarries, and 3 log cabins... you can set them to prioritize only the quarries. The should give you nothing but ores, stone, coal, etc. If you change it to the log cabins, you should getting nothing but wood products. I have 2 quarries, 1 log cabin, and 3 npc's. I just leave it set to general.
Nope, I did not. Good to know. I just assumed 1 npc per building.
That's great though, since where the 2nd quarry is right now I had been planning to put something else. Now I can return to the original plan.