Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
This is a good game with a few major problems.
The mechanics are deeper than people would have you believe, but the game doesn't know what to do with them, which is why no one noticed. It's what gives the game this "half-baked" feeling.
The camera and the lock-on system are the biggest problems. Pretty much everything is wrong with them.
Then you combine that with enemies relentlessly harassing you from off-screen, and fights can become really stupid, really fast.
People don't realize this, but in many action games, an enemy's behavior will change if it's being targeted or if it's off-screen. It's a balancing measure, to mitigate the player taking damage unfairly, make enemies easier to engage (or avoid), and generally improve the QoL of the game.
These developers did not understand this.
It's a mosh pit.
There's been very little story in these 7 hours, but I like what I've seen so far: The Einherjar are fun, and there's some interesting world-building happening.
Basically, play this game if you want a 3D beat 'em up that is sometimes very clumsy.
It doesn't have much value otherwise.
This is due to two things, first and foremost the camera is the most god-awful piece of garbage in existence. I cannot tell you how much I hate it. If the mission statement for designing it was, "Make sure as many deadly enemies are behind you as possible whilst providing the player a clear view of the arena wall." mission accomplished! The other reason is that some areas are pure cancer. They make you fight in an arena the size of a fishbowl and some enemies later on have AoE attacks that take up said area. You literally cannot escape them, and on Valkyrie difficulty the damage you take is EXTREME. That being said, I've obviously enjoyed the game, no one invests that amount of time in something they hate - but it could do with some serious quality of life improvements.
The combat is really fun, and when you chain and connect attacks/arts together and melt an enemy, it feels great. The character art is awesome, and I like the mechanics. It honestly feels a bit like a combat tech demo for an upcoming title, and I would suggest waiting for a sale unless budget isn't a thing and you are gagging for something else. I honestly don't know if I can endure the final fight, as the ending I have I believe means the boss has two forms and I'm really ready to move on to other things. It's only the completionist in me that is trying to tick it off.
I thought of writing a review, and maybe I should, but I'm really too mixed right now.
So, I discovered that this game had two directors. One of them produced DmC: Devil May Cry and directed Onimusha 2. The other hasn't done much of anything.
Two directors and no budget. Yikes. Harvey Smith warned us against having two directors with Dishonored.
It's worth pointing out that Onimusha 2 also had a terrible camera (or terrible camera angles, I should say), complete with archer enemies pelting you relentlessly from off-screen.
I said this game was a good game with a few major problems, but now that I'm 12 hours in, my opinion is veering more and more towards the negative:
-I keep fighting the same enemies over and over, around 35-ish encounters per mission.
-It's super padded. I enter a room with a chest and get ambushed by sometimes 3 waves of enemies. What do I get for my time? Nothing I can actually remember.
-Enemy stats don't seem to increase as the game goes on? I'm getting stronger, but they aren't, so everything is getting easier.
-Because of this, there's no tension in the fights, so every fight feels like busywork. It's monotonous.
-This seems to almost apply to bosses too? The last boss I fought had no health and did, like, no damage.
-It doesn't stop the game from spamming minibosses(?) alongside enemies that chase me around the arena with command grabs.
-I still haven't died yet. Seriously.
-I wasn't a DmC detractor. I didn't complete that game, but I didn't think it was as bad as everyone said. In this, I can feel the DmC, and not in a good way.
I'll probably put it down and play something else.
Chapter 9 you fight Fenrir who was by far and away my favourite character in the game. Really nice aesthetic and design, and I loved the voice actor. I actually wish they were in the game way way more than they were.
Once defeated you get to fight a possessed Hilde. There is no save between the fights. You defeat her and have some more chit-chat time with Fenrir and then head back to Odin.
Confronting Odin drops you directly into a boss fight where you need to defeat all 4 of your Einherjar one after the other in 1 vs 1 combat. There is no checkpoint here! You need to defeat all 4 in a single sitting or you start again. The order is Eygon, Cypher, Kristoffer and then Taika who is utter nightmare fuel.
After you defeat all 4, there is a checkpoint and you get to fight Odin. Another boss fight.
Odin is all kinds of ♥♥♥♥♥♥♥♥.
I'll end the spoiler here and just refer to the final big-bad as 'him' from this point:
You cannot go too aggressive on him because he has ultra-armour (of course he does) and will just power through your attacks to take off anywhere from 1/4 to over 1/2 your HP. If he manages to get a chain off on you, well... it's GG. He has 3 stages in his first form:
The first stage isn't so bad, he seems nasty during the first encounter but you can learn his moves and it's "OK". I say OK only, because he still has an almost instant hit teleport move that takes off 1/4 of your HP. You can dodge it, but you need to have had at least a few coffees and be wired for it, else he gets you ever time. You have less than a second to respond, it's just that fast. The other annoying thing is that it looks like one of his other moves that requires a totally different response, so yeah - enjoy that one.
The second stage is where things get spicy, and he summons a bunch of swords that hang over the arena and pelt you with holy laser beams. At the time of writing I still don't know how to counter them, I just run around the outside of the arena until they time-out. He also gets a huge AoE attack that takes up about 1/2 of the actually very large arena. Both of these are bad news bears.
The third stage he gets quicker if you can believe it, and all his attacks have a dark element component to them. So, his holy lightning wave that project from him in a V shape, now have dark lightning in between the V arms. To be honest, this isn't a real problem, the main issue is that he is SO FAST and does SO MUCH damage.
I honestly tried to defeat his first form around 50 times. I have no items, and I'm simply not farming items from other missions as I'm over this game, and I know he has a second form. Every time I died, I had to go to the pause menu, re-rune my weapons, adjust my CP loadout and auto-summons and blah blah. Like, why does the game not remember these?! It's so painful. I guess this is what I get for playing on Valkyrie difficulty, I play most games on high difficulty levels and have never encountered the amount of cancer in this game. Maybe I could do it if I was willing to farm items in another mission, but remember that would require I load my previous save - this would then mean that I need to:
Redo Chapter 9, fight Fenrir, fight Hilde, fight all 4 Einherjar and then fight Odin... like, no. Just no.
Tales of Arise so far is way more fun and way more polished. So, I've moved on.
I've noticed some of this too. I'm sorry the final boss was such a pain.
To add to the bit about checkpoints:
Saves are spaced way too far apart. Then, after finding one, the Fun Police comes in to arbitrarily lock a door (or just put up an invisible wall) to block you from returning to it.
It's incredibly obnoxious.
They actually put thought into how saving affects the game balance. Meanwhile, finishers are buggy, the terrain is buggy, the physics are buggy...
When the finisher prompt appears, sometimes it doesn't work, and instead you get a (very slow) heavy attack that can cause you to take damage. Sometimes the prompt appears on full health enemies and never works at all.
A core mechanic works as intended about half the time, but no, please, focus your attention on how being allowed to save anywhere hurts my experience.
I also remembered one major issue I had with the final fight, because you cannot go ham on the guy, you don't build up the combo meter, and so you can't cash it in to restore your divine arts. How this plays out, is that you tentatively peck away at the final boss, maybe manage to build up a combo meter of 80 hits if you are lucky, and then it runs down and you cash in like 1/2 a divine art diamond.
Versus the other fights where I regularly had a combo meter of 500-1000 hits, that fully topped me up post battle. I'm also glad I didn't use manual finishers now that you mentioned that bug - yikes.
The closest game I played to it is Drakengard 3, which was worse in terms of gameplay but more memorable due to its weirdness.
I would say that the game is too lacking to really connect a growing impression from the scenario/narrative. The last events come almost "out of nowhere" in terms of relationships building and thus you forget the game quickly. It is clearly not worth the full price. 50% is OK at best
I expected it from trailer but unfortunately it is not the case : this is not an "ugly masterpiece" like NieR or Deadly Premonition, this is an "ugly OK game"
I weirdly do not regret purchasing it on full price but reasonnably the game is too cheaply made (FPS lock, bad graphics despite good effects, bad Steam Deck performance, ultrawide does not even add black bars) to be recommended.