The Lost Village

The Lost Village

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the battles in this game are way too long.
if you make a battle focus charcter that intends to level up with exp after battle then the game wll turn to a slow gridding slog.

Suggestions to fix it :
make the battles smaller eg those dungeons maybe down to 2.5 minutes from 5 and double the energy gathering speed.

those illusionary itrials maybe just do 1 boss a time? especially with the advance options they can turn to gfrid fests that go multiples of an hour each time?

dungeons, i am litterally falling asleep befor even getting to the boss. maybe more astrolobe and card drops (like 3 times as many ) and only 3 rounds?)


ilussionary realms the grind... seriously you need too go half the map to triger the boss. maybe just put down the boss card and surround it by 2 or 3 rows of elites and then the player can choose how many encounters they ll do before getting there? i mean if we want more encounters we can go round in circles.

also i think the exp from each fight sould quadrouble or maybe double and add some post battle exp boosting treats. heck atm my maing guy gets 20000 for cultivating for 30 seconds (half a year) exp by pressing the fast forward button. or i can get 22000 exp by wasting half an hour on a dungeon is not even worth it. and the 3 dungeon bosses ... give no exp whatsoever.... in all i only do those fights when i need to farm prestige and faith cause I am out of dusts. (damn those cultivator fellows sound like drug addicts dust, and smoke and drugs and whatnot )