The Lost Village

The Lost Village

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Daisy Dog Jul 1, 2024 @ 10:12am
Questions around evolution skills, artifacts, tolerance
Hey there! Still getting through the first few hours of the game but was very confused about a few aspects:

1. Is tolerance visible anywhere on a disciple's info? By this I mean tolerance to elixirs in between breakthroughs
2. How do I active or progress a disciple's (or my master's) artifacts? I followed the tutorial and game my master an item from a beast (loot after the vampire survivors like game, a trial tower) but it looks to have failed. Quite confused here.
3. Trial Tower - are evolution skills bugged? For thunder formation and 1 other skill (can't recall the name, but a combination of meteor rain and a thunder skill), once I unlock the evolution/combination the new skill does 0 damage, seems to do nothing to enemies, and the stat sheet confirms the skill has done zero damage (despite lots of uptime).

Curious if anyone has any insight into these! lots to unpack in this game :)
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Showing 1-4 of 4 comments
Jai Jul 2, 2024 @ 5:25am 
1. The label that shows your body type is a button. Click that and it will show you a variety of information, including the tolerance levels
2. Every year, all disciples of foundation level or higher have a chance to work on their artifact. He/she could make a destiny artifact, if he/she does not have one, or he/she could forge artifact ingredient. These could be controlled from the drop-down options. He/she could also "refine" an ingredient into the artifact (basically that means fusing an ingredient into the artifact). Refining can only happen if there are ingredients held by the disciple, and the artifact has empty ingredient slots. You can select ingredients for the disciple to prioritize refining.
3. No idea. These skills in the tower never made sense to me...
SubjectThrone31 Jul 4, 2024 @ 2:00am 
Originally posted by Daisy Dog:
1. Is tolerance visible anywhere on a disciple's info? By this I mean tolerance to elixirs in between breakthroughs
Elixir tolerance is shown when you click on the body type button. But tolerance is not reset during breakthrough, it's permanent (there's one one-time elixir that can reduce but 30%).
Originally posted by Daisy Dog:
2. How do I active or progress a disciple's (or my master's) artifacts? I followed the tutorial and game my master an item from a beast (loot after the vampire survivors like game, a trial tower) but it looks to have failed. Quite confused here.
You can gift an artefact if you obtain one (auction, some combat stages) to replace current one. Too improve gift Ingredients that you want disciple too use to improve artifact or disciples will find on their own and can also buy from Treasure Pavilion. When refining there is a chance to fail. Bottom left of the Artefact screen you can limit which ingredients disciple will try to fuse (only from those currently in their inventory) so can prevent the ones you don't want them to use.
Originally posted by Daisy Dog:
3. Trial Tower - are evolution skills bugged? For thunder formation and 1 other skill (can't recall the name, but a combination of meteor rain and a thunder skill), once I unlock the evolution/combination the new skill does 0 damage, seems to do nothing to enemies, and the stat sheet confirms the skill has done zero damage (despite lots of uptime).
They work fine for me. Evolutions typically do decent damage but I'm not sure how stats for evolved skill are derived from the two original skills. Maybe some are bugged in this patch I haven't tried the thunder formation one recently.
MrBishop077 Jul 11, 2024 @ 9:06pm 
Originally posted by SubjectThrone31:
Elixir tolerance is shown when you click on the body type button. But tolerance is not reset during breakthrough, it's permanent (there's one one-time elixir that can reduce but 30%).

There is a second Elixir book i have seen from drops as well as the Prestige store *(1500-1800 points roughly as i recall) that grants an additional 20 to Elixir tolerance, if you use both it counts as 50% total reduction.

@Daisy Dog, after you decide on the Artifact ingredients and or activate it, you can check the little box in the LLeft corner and commit items to the Forge list, that way it will only upgrade those ingredients (you can upgrade the same ingredient repeatedly to increase its effect and to unlock Mutations). Ive had a few 'creative' individuals that have deactivated their Artifacts by just forging the ingredients they receive each year before i started setting up the Forge List.
***Evil Path: also you can take away all the extra ingredients that they get yearly and sell them in the Faith shop .. only to take them back again (Thunder) Evil Laugh (Thunder)!
Han Jul 14, 2024 @ 10:25am 
1. Click on "Body Type" for this info. "Phoenix, Dragon, Earth" etc
2. Every year, it will be auto forge any available ingredient into the artifact unless using the filter menu on the bottom left.
3. Its Thunder Bolt and Meteorite Rain to create ultimate "Chaos Thunderbolt". I have been using it, not buggy at all. Very powerful.

@MrBishop077"***Evil Path: also you can take away all the extra ingredients that they get yearly and sell them in the Faith shop .. only to take them back again (Thunder) Evil Laugh (Thunder)!"
Great idea.... but since items are sold to random disciples, really hard to track them down to retrieve the ingredients before they use them.
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