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You have to remember that development time, programmer time, QA time, etc is all expensive and precious. Those are resources that are being carefully managed. Each programmer has a list probably dozens of projects deep at this point all with its own priority that they're tasked with completing and getting added to the game. Design this creature, build this new AI feature for it, add a new animation, test the behavior against various scenarios. Change how the lighting setting works so the skin looks the way the artists intended, add a new feature to the map, ensure that it looks right at high sun and low lighting environment settings, add new resources to the map, rebalance the location of resources on the map, etc, etc, etc.
There's not a developer out there who wants to spend precious development time on a one-time only feature when there are core parts of the game to complete. Even repeatable seasonal events often get overlooked and overshadowed because developers are prioritizing core features of a game or an expansion.
I would expect the EA releases to roll out very similarly to the SN1 and BZ ones with new batches of features as a pack with a quirky title tying it all together as those packages are deemed ready to go. New zone, new arm of the story revealed, new tech/vehicles/tools added, map update, etc. It'll be a barebones updater. If the data structure changes, it may wipe your old saves or make them unplayable. It'll likely reset features on the map of current saves. The goal is to get the content to you, not turn the EA into a live service operation like Helldivers 2.
For early access players, your save file keep track of your unlocks, so it knows your at a specific point in the story. Then once the update drops, when you login, you get the in-game event like the drop of a pod from space (that you can actually see dropping), or the migration of a new leviathan specie. For 1.0 players, the update event would just happen normally.
The difference is how integrated in the gameplay experience is the "delivery" or the update. I believe Fortnite did something like this where players could experience the destruction of the map in real time during gameplay when there was changes to the map. With a meteor approaching and all. For Fortnite, you are correct that this is a one-time event. But in my example, you could have something in the story that triggers a meteor that would fall on the planet. For 1.0 players, it just happens, but for early access players, they probably stopped playing for a couple month and when they log back in, the meteor would just drop in the sky. Instead of how most early access games where they would now having a meteor at the bottom of the sea that opened access to a new area.