Subnautica 2

Subnautica 2

happy to see finaly CO-OP after years of asking.
so what kind of CO-OP it will be?
1. CO-OP like in Borderlands where u can join sessions to ur friend or others by invite, with all ur progress and inventory with you that u got from playing other sessions?
2. CO-OP like in Dead Space where u start the game/story together at same time and all the map buildings stay after u log of and only the one who u started with u can continue to play with and if u whant with somone else then start play new game?

i gess it not server based becose its a online CO-OP and not CO-OP Multiplayer.

is the materials/blueprints shared?
if i learn/pick up a blueprint will it automaticly count for my friend too or it will be seperate?
are the bases shared? can my friend interact with my storage? or he need premission?
how much players can play in CO-OP at same time in same session? 2 or 4?
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Showing 1-14 of 14 comments
Sero Jan 4 @ 9:01am 
I think it will be Option 1. It's a lot less restrictive.

If it was Option 2 you'd have to gather the same 4 people to play the savegame again, almost impossible.

I think the blueprints will be bound to the savegame, to the world. That also means that the new blueprints are shared.
The bases will not have locks, neither will the storage, it's on invite only. If your friends ruin your game that is on you.
Last edited by Sero; Jan 4 @ 10:03am
Arondil Jan 4 @ 9:36am 
Originally posted by Phenomenon:
how much players can play in CO-OP at same time in same session? 2 or 4?
From the pinned thread (my emphasis):
Subnautica 2 is being designed as a single-player experience that you can optionally play with friends, in up to 4-player co-op.
Originally posted by Sero:
I think it will be Option 1. It's a lot less restrictive.

If it was Option 2 you'd have to gather the same 4 people to play the savegame again, almost impossible.

I think the blueprints will be bound to the savegame, to the world. That also means that the new blueprints are shared.
The bases will not have locks, neither will the storage, it's on invite only. If your friends ruin your game that is on you.
I'd think option 1, that's how most multiplayer sandbox/story games work. Why would you be able to freely transfer items between saves when you can't actually craft them yet in some saves ?
Sero Jan 4 @ 11:58am 
Originally posted by Kylnoffey:
Why would you be able to freely transfer items between saves when you can't actually craft them yet in some saves ?
I had not even considered that possibilit, I was only thinking about players taking stuff out of storage.
Originally posted by Sero:
I think it will be Option 1. It's a lot less restrictive.

If it was Option 2 you'd have to gather the same 4 people to play the savegame again, almost impossible.

I think the blueprints will be bound to the savegame, to the world. That also means that the new blueprints are shared.
The bases will not have locks, neither will the storage, it's on invite only. If your friends ruin your game that is on you.
agree, well but i wonder then if is it be possible for friend to build in your world then? or it depends on world settings that be availeable to set on/off?
hmm... but stilll be weird. if u got like module that allow u to dive 350m deep,
but the session of ur friend is right now where he got only module for 150m diving deep
wouldn't it be a problem? isnt it be like a shortcut for the host to call frind with higher deep cap to dive for some unreachable materials and blueprint if the blueprint shared?
option 1 is bringing some questions about possible exploit.
but if u join to ur friend naked with basic equipment(not modified) and without ut inventory items then how u gona build ur equipment to catch up with ur friend?
or u will be able to use his materials from host storage to craft?
if u do then wont it be a waste of rare materials?
we need like realy more details what is the co-op limitations.
Sero Jan 5 @ 4:07am 
No, you misunderstand, or only read half the sentences.
The blueprints will be bound too the world. Olayers will not be able to "import" characters from other saves.

Also if you want to cheat and ruin your experience that is on you.
Originally posted by Sero:
No, you misunderstand, or only read half the sentences.
The blueprints will be bound too the world. Olayers will not be able to "import" characters from other saves.

Also if you want to cheat and ruin your experience that is on you.
i see now, yea i misundersttod abit.
and no im not fan of cheating and im a too big of a fan of this franchise to cheat and ruin my expirience. i always take the time with no rush and enjoy the world and the adventure on all the map. i love searching ruins and scan parts of some broken vehicles and base rooms.
i askd that becose i dont whant my friend to come with his inventory and knowledge to play with me when he finished the game and im on my early game. so it wont give shortcuts.
but i glad to hear what u sayd. thx for explaining what u meant.
Sero Jan 5 @ 4:44am 
I can understand that, I just wanted to point out that it isn't the devs job to keep you from playing the game "wrong".
Keeping your friends knowledge out of it will be difficult, they would have to really hold back and let you take the lead.
For that reason I think that beating the game solo first is probably the right way to do it unless you strictly only play with your friends and no one knows more than the others.
To me being dragged along by an endgame player (or however you want to call it) is never a good experience. It often also skips the entire learning process and now you got like two dozen game mechanics that you don't understand but you have to understand to be competitive.
I'd rather get there on my own.
Originally posted by Sero:
I can understand that, I just wanted to point out that it isn't the devs job to keep you from playing the game "wrong".
Keeping your friends knowledge out of it will be difficult, they would have to really hold back and let you take the lead.
For that reason I think that beating the game solo first is probably the right way to do it unless you strictly only play with your friends and no one knows more than the others.
To me being dragged along by an endgame player (or however you want to call it) is never a good experience. It often also skips the entire learning process and now you got like two dozen game mechanics that you don't understand but you have to understand to be competitive.
I'd rather get there on my own.
agree with u all the way. i prefer to play solo first too. i wont have the feeling of mystery and the element of surprise i i will play with someone who beat the game already when im playing first time. becose he would know the best places and what to avoid while that the wole point and best part of the game is to discover it yourself and learn what places to avoid by going there accidentally and learn the hard way.
Option = RAFT system
I belive it will be the classic choice, a server one, with player 1 keeping the files and being able to play anytime with the other 3 as extra profiles that can join when player 1 boots the game
Kortak Jan 8 @ 10:30pm 
"Subnautica 2 is being designed as a single-player experience" YIKES... bleh..

make it a COOp experience which you can play solo too if you want
Originally posted by Kortak:
"Subnautica 2 is being designed as a single-player experience" YIKES... bleh..

make it a COOp experience which you can play solo too if you want
Meaning the coop aspect would be simple enough to be done via a friendly npc ? Doesn't seem better to me for both sides
Originally posted by DougFunny:
I belive it will be the classic choice, a server one, with player 1 keeping the files and being able to play anytime with the other 3 as extra profiles that can join when player 1 boots the game
yes . i think it be like that too. the host player get the world save file and his friends may join to that world only when he playing/hosting it and friends wont be able to play in that world without him becose the world save file is bound to his PC/cloud.
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