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If it was Option 2 you'd have to gather the same 4 people to play the savegame again, almost impossible.
I think the blueprints will be bound to the savegame, to the world. That also means that the new blueprints are shared.
The bases will not have locks, neither will the storage, it's on invite only. If your friends ruin your game that is on you.
hmm... but stilll be weird. if u got like module that allow u to dive 350m deep,
but the session of ur friend is right now where he got only module for 150m diving deep
wouldn't it be a problem? isnt it be like a shortcut for the host to call frind with higher deep cap to dive for some unreachable materials and blueprint if the blueprint shared?
option 1 is bringing some questions about possible exploit.
but if u join to ur friend naked with basic equipment(not modified) and without ut inventory items then how u gona build ur equipment to catch up with ur friend?
or u will be able to use his materials from host storage to craft?
if u do then wont it be a waste of rare materials?
we need like realy more details what is the co-op limitations.
The blueprints will be bound too the world. Olayers will not be able to "import" characters from other saves.
Also if you want to cheat and ruin your experience that is on you.
and no im not fan of cheating and im a too big of a fan of this franchise to cheat and ruin my expirience. i always take the time with no rush and enjoy the world and the adventure on all the map. i love searching ruins and scan parts of some broken vehicles and base rooms.
i askd that becose i dont whant my friend to come with his inventory and knowledge to play with me when he finished the game and im on my early game. so it wont give shortcuts.
but i glad to hear what u sayd. thx for explaining what u meant.
Keeping your friends knowledge out of it will be difficult, they would have to really hold back and let you take the lead.
For that reason I think that beating the game solo first is probably the right way to do it unless you strictly only play with your friends and no one knows more than the others.
To me being dragged along by an endgame player (or however you want to call it) is never a good experience. It often also skips the entire learning process and now you got like two dozen game mechanics that you don't understand but you have to understand to be competitive.
I'd rather get there on my own.
make it a COOp experience which you can play solo too if you want