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It's too hard to tell a story and have the special moments of discovery and terror that the first game had if the world is randomly generated.
What if you really need a certain biome for a specific resource to get the gear necessary to progress, but your particular game world makes what you need tiny and void of resources?
I think it'd be too risky.
I would love some random map generation. Just to keep things interesting. But if they want to keep zones in more or less the same places for game flow, that would drastically limit what they could do. So it makes sense for a static map they can balance better.
Wouldn't that just be like RUST though? I tired of that game very quickly.