Monochrome Mobius: Rights and Wrongs Forgotten

Monochrome Mobius: Rights and Wrongs Forgotten

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Albion Hero Nov 16, 2022 @ 10:51am
So is the framerate locked to 30 fps like the PS5 demo?
Seemed to be an engine limitation if a system as powerful as PS5 could only do 30 fps
Last edited by Albion Hero; Nov 16, 2022 @ 10:55am
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Showing 1-15 of 18 comments
I have heard pc is 60fps max. ALthough havent boughten it yet so forgive me for my assumption
Ikari Nov 16, 2022 @ 11:00am 
on steam deck it runs up to 60fps ... haven't tried it on win PC yet
Last edited by Ikari; Nov 16, 2022 @ 11:01am
CRISTALESCUITE Nov 16, 2022 @ 11:02am 
60fps here.
Blue Destination Nov 16, 2022 @ 11:34am 
60 FPS max
KingKrouch Nov 16, 2022 @ 11:40am 
This is using Unity, so there's a chance that an FPS unlocker can come, depending on the Unity version (IL2CPP with later versions of Unity has massive problems working with BepInEx or MelonLoader).

Really wish Unity games would stop using IL2CPP on their PC versions, when there's negligible difference in performance and when a lot of Unity ports get things very wrong. An IL2CPP game accidentally shipping the Mono runtimes is the holy grail, as it's pretty easy to get a Unity game to load those instead.

From what I saw on DXVK though, it had a 60FPS limit. On my Proton install, the game crashed with the first FMV, so I'm setting up a Windows VM to give it a try there. The cutscenes had some massive framedrops at times on my 6900XT.
Last edited by KingKrouch; Nov 16, 2022 @ 11:41am
Nishi Kinuyo Nov 16, 2022 @ 11:46am 
60fps for windows, but no QHD resolution available. :(

But I guess that weaker hardware, such as consoles, can only handle 30fps.
KingKrouch Nov 16, 2022 @ 11:49am 
Originally posted by Nishi Kinuyo:
60fps for windows, but no QHD resolution available. :(
But I guess that weaker hardware, such as consoles, can only handle 30fps.
From what I can tell, my 3440x1440 monitor can go to 2560x1440 in-game by running in Windowed mode. For now, you may have to use Special K or Lossless Scaling to force the game to a borderless fullscreen.
Last edited by KingKrouch; Nov 16, 2022 @ 11:49am
Albion Hero Nov 16, 2022 @ 11:50am 
Originally posted by Nishi Kinuyo:
60fps for windows, but no QHD resolution available. :(

But I guess that weaker hardware, such as consoles, can only handle 30fps.

Wait is this true? That would be an even bigger issue since I have 1440p monitor. No way would I play it at 1080p with the bad scaling.
Zero Nov 16, 2022 @ 12:07pm 
Originally posted by KingKrouch:
This is using Unity, so there's a chance that an FPS unlocker can come, depending on the Unity version (IL2CPP with later versions of Unity has massive problems working with BepInEx or MelonLoader).

Really wish Unity games would stop using IL2CPP on their PC versions, when there's negligible difference in performance and when a lot of Unity ports get things very wrong. An IL2CPP game accidentally shipping the Mono runtimes is the holy grail, as it's pretty easy to get a Unity game to load those instead.

From what I saw on DXVK though, it had a 60FPS limit. On my Proton install, the game crashed with the first FMV, so I'm setting up a Windows VM to give it a try there. The cutscenes had some massive framedrops at times on my 6900XT.
I tried to get MelonLoader working and couldn't fwiw. It would download everything it needed, attempted to hook in and then launch the game, but the game crashed on launch. Kind of just stopped there because I don't have too much modding experience anyway.
Dad Dad Daddyo Nov 16, 2022 @ 12:52pm 
Running without issue on Alienware laptop and Steam Deck 512gb (using Proton GE-7.37)
iniitialy hung on startup on the laptop, but worked after validating files. Worked immediately on the Deck using the Proton GE-7.37.
quixoticaxis Nov 16, 2022 @ 12:57pm 
It's locked to 60fps for me, but it does not use any synchronization: the tearing is hard to bear in 4k.
KingKrouch Nov 16, 2022 @ 3:28pm 
Originally posted by Zero:
I tried to get MelonLoader working and couldn't fwiw. It would download everything it needed, attempted to hook in and then launch the game, but the game crashed on launch. Kind of just stopped there because I don't have too much modding experience anyway.
Just got my Windows install back up and running, so I'll try and take a look at it with the updated version of the IL2CppInterop.
KingKrouch Nov 16, 2022 @ 4:03pm 
So from my findings, I noticed that the game still feels like it's animating at 30FPS despite the framecounter saying it's 60FPS. Willing to bet it's FixedUpdate striking again, and I'm gonna try and raise the rate in UABE to see if that fixes the problem. It does not feel like it's running at 60FPS in the slightest.

BepInEx refuses to hook, and so far, this port has some problems.

EDIT: A 60FPS fixed update rate is being used, so this makes the stuttering problems really questionable.
Last edited by KingKrouch; Nov 16, 2022 @ 4:25pm
Kitsune Nov 16, 2022 @ 4:25pm 
Is this using il2cpp? I won't buy a Unity game that uses il2cpp.
Nishi Kinuyo Nov 17, 2022 @ 9:24am 
Originally posted by Albion Hero:
Originally posted by Nishi Kinuyo:
60fps for windows, but no QHD resolution available. :(

But I guess that weaker hardware, such as consoles, can only handle 30fps.

Wait is this true? That would be an even bigger issue since I have 1440p monitor. No way would I play it at 1080p with the bad scaling.
Ok, so the settings just works in a really dumb way.
Change fullscreen to windowed, change resolution to QHD, change back to fullscreen, gg.
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