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Really wish Unity games would stop using IL2CPP on their PC versions, when there's negligible difference in performance and when a lot of Unity ports get things very wrong. An IL2CPP game accidentally shipping the Mono runtimes is the holy grail, as it's pretty easy to get a Unity game to load those instead.
From what I saw on DXVK though, it had a 60FPS limit. On my Proton install, the game crashed with the first FMV, so I'm setting up a Windows VM to give it a try there. The cutscenes had some massive framedrops at times on my 6900XT.
But I guess that weaker hardware, such as consoles, can only handle 30fps.
Wait is this true? That would be an even bigger issue since I have 1440p monitor. No way would I play it at 1080p with the bad scaling.
iniitialy hung on startup on the laptop, but worked after validating files. Worked immediately on the Deck using the Proton GE-7.37.
BepInEx refuses to hook, and so far, this port has some problems.
EDIT: A 60FPS fixed update rate is being used, so this makes the stuttering problems really questionable.
Change fullscreen to windowed, change resolution to QHD, change back to fullscreen, gg.