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As long as there is some distance between the wall and other buildings, the enemies seem to only target the walls. They make a great distraction. Just a few stone wall segments at town entrances will do.
https://steamcommunity.com/sharedfiles/filedetails/?id=3376131326
Question is how many archers can i put in the castle healing area without starving them.
As in my previous post, I had walls to distract and take damage off my actual production. Can't remember how much of the town I had left, though.
https://steamcommunity.com/sharedfiles/filedetails/?id=3381976213
I got greedy during day 7 and tried killing the demon portals around the map but one big guy two shotted half of my archers ugh otherwise night 7 would have gone better.
https://steamcommunity.com/sharedfiles/filedetails/?id=3381985527
Day 7
https://steamcommunity.com/sharedfiles/filedetails/?id=3383974595
Night 7 / Day 8 (Lost)
Way too many executors. But worse yet, the pathfinding on my archers was absolute ♥♥♥♥. Half of them refused to go back into the fort and they preferred to go through holes in my walls over the gates.
https://steamcommunity.com/sharedfiles/filedetails/?id=3383974771
https://steamcommunity.com/sharedfiles/filedetails/?id=3383974900
Also blacksmith is currently op. The upgrades it gives you return 20% of resources spent. However, it always rounds up, so recipes that take only 1 unit of a resource refund it entirely. Get the hammer on the blacksmith and all recipes that use 1 resource are free.
Pathfinding works best if you dont use gates and put a narrow opening which you guard with a Knight or Paladin so everything goes for it i noticed.
So minimum of 4 knights/or paladin on in each direction.(more with layered defense) If you have a priest or mage even better since you dont have to check back on them so often since they get healed then also.
https://steamcommunity.com/sharedfiles/filedetails/?id=3384304382
Worked like a charm til the last 5-6? demons. Had them to half health when they killed my castle. Gonna switch out the increase dmg spell towards freeze i think.
Thank you for spotting this! Will be fixed in the next update :D
Is it possible at all to kill the demon gates in the demo? I theorize that the best shot would be on day 7 when you have as many archers as you can + a few paladins that you juggle the giant red guys between.
Or just mass paladins that you micro the giant red guy between? all while maxing healing gear on your hero ofc.
https://steamcommunity.com/sharedfiles/filedetails/?id=3386892360
There's a archmage hero build you must use to be able to do it for certain, otherwise you could luck in on healing items with another strategy i guess, never managed that one myself tho.
I Wont ruin it here tho ;) just know that its pretty doable when you got it down.
I suspect it was a bit easier after the patch but it would still had been doable before this patch. Just smaller margins.
As for buildings, i went all out on stone,wood and food(minimum 3 each at start) and had 15 Archers! I made squares of ballistas and cannon towers can take on everything until night wave 7 i suspect, heck i killed half of the red demon gang on my last defense try too.
Lol, nice, the msg in the purple table was never meant to be seen by anyone :D NEVER! haha. So you managed to pass it by defending the city? What do you mean you only killed half of the red demon gang? Not all of them? Or did you win by destroying all 3 portals?
(we don’t understand Swedish :) our publisher does, but we’re from Slovakia)
(sorry for the late reply)
The try before that i managed to kill half the demon invaders on the the last night but lost after that is what i mean't.
I won by killing all the portals not surviving the invasion.
Ah figured, paradox and all that but it dont matter ^^